Difference between revisions of "Resist Elements"
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==Effects== | ==Effects== | ||
| − | * On color: Adds SL*0.05% | + | Adds Eradication Spell Resistance to all units |
| + | * On color {{white}}: Adds SL*0.05% (~21%). | ||
| + | * Off color {{blue}}/{{green}}: Adds SL*0.02% (9.4% - 12.4% generally) | ||
| + | * Opposite color {{red}}/{{black}}: Adds SL*0.01% (~5%) | ||
| + | (data comes from game code [[User:Paralytic|Paralytic]] 01:52, 24 August 2014 (CEST)) | ||
| − | + | If you want to know what 'Elemental spells' are: check [[Arcfire]] and [[Firestorm]]. | |
==Obsolete== | ==Obsolete== | ||
Revision as of 23:52, 23 August 2014
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
Through intense concentration, this spell will create an invisible barrier that increases all your units resistance to enemy eradication spells. Once they're enchanted, they receive effective protection against elemental spells.
| Spell Statistics | |
| Name | Resist Elements |
| Magic Speciality | Ascendant |
| Rank | Complex |
| Attributes | Enchantment, Selfonly |
| Cast Turn | 12 |
| Cast M.P. | 8,000 |
| Research Cost | 3,000 |
| Upkeep Cost | 150 m.p. |
| Servers |
| Blitz |
| Guildwar |
| Lightning |
| Arch |
| Solo |
| Beta |
| Related Unit |
Effects
Adds Eradication Spell Resistance to all units
- On color
: Adds SL*0.05% (~21%). - Off color
/
: Adds SL*0.02% (9.4% - 12.4% generally) - Opposite color
/
: Adds SL*0.01% (~5%)
(data comes from game code Paralytic 01:52, 24 August 2014 (CEST))
If you want to know what 'Elemental spells' are: check Arcfire and Firestorm.
Obsolete
- Is believed to add 6% to resistance to fire, cold and lightning.
- Doesn't add resistance to fire (I got this result using calculations from phoenix burst damage on dominions), so should be the same for cold and lightning.