Difference between revisions of "SIEGE"
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− | + | Units with the ability perform better in [[Siege]] attacks, than other units. | |
− | Units with the [[ | ||
+ | Normal units have | ||
+ | * 30% accuracy in [[regular]] attacks, | ||
+ | * 20% accuracy in [[siege]] attacks (except [[Flying]] units also have 30% accuracy, because the [[Siege]] accuracy penalty does not apply to them). | ||
+ | |||
+ | Units with the [[SIEGE|Siege]] ability | ||
+ | * have 30% accuracy in [[regular]] attacks, | ||
+ | * also have 30% accuracy in [[siege]] attacks. | ||
+ | |||
+ | A related abilty is [[Marksmanship]] - that adds +10% accuracy, indifferent of [[Regular]] or [[Siege]] attack | ||
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]] | '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]] |
Revision as of 10:08, 11 November 2006
Units with the ability perform better in Siege attacks, than other units.
Normal units have
- 30% accuracy in regular attacks,
- 20% accuracy in siege attacks (except Flying units also have 30% accuracy, because the Siege accuracy penalty does not apply to them).
Units with the Siege ability
A related abilty is Marksmanship - that adds +10% accuracy, indifferent of Regular or Siege attack