Groentje Players Manual

From TheReincarnation
Revision as of 17:00, 29 January 2006 by Groentje (talk | contribs) (INTERIOR)
Jump to: navigation, search

Contents

WHAT IS THE REINCARNATION

Groentje Players Manual Ch1 introduces how Turns and Time; Competition and Mage specialities (colours) workout in the game.

HOW TO START

Groentje Players Manual Ch2 explains how to Create a New Mage and Validate it; how to Login to Play a Mage and how to navigation webpages in ‘The Reincarnation’. It points to other sources for the First 120 Turns, and advices on what to do when you have Trouble Logging In.

THRONE ROOM

Groentje Players Manual Ch3 goes through most of the options in the Throne Room. It explains what your Status Report is for and how In-game messaging works. It than goes allong all your Account options, including Mage Description, Meditation, changing your password and deleting your mage. The Audience link is briefly mentioned, but heroes are discussed in a later chapter.

INTERIOR

Groentje Players Manual Ch4 == Exploring and Wilderness == == Buildings and Resources == === Farmland and Population === === Towns and Geld === === Workshops and Building Rates === === Barracks and Barrack Troops === === Nodes and Magic Power === === Mage-guilds and Items === === Fortresses and defence === === Barriers and spell resistance === == Gelding == == Recruiting == === Ways to create your army === === Barrack troops === === Disbanding troops === == Failing to pay upkeep (geld, population, m.p.) ==

CHAPTER V: MAGIC

Adjacent and opposing Magic Specialities

Researching Spells

Spell complexity and spell books

Spell level

Researching spells

Concentration

M.P. Charging

Casting Spells

Non-battle spells

Battle-use spells

Casting Armageddon

Enchantments

Upkeep of enchantments

Dispelling of enchantments

Using Magic Items

Non-battle items

Battle-use items

Other types of items

WAR

Attack Limitation

Protection

Counter attacks

Types of Combat

Pillaging

Regular attack

Siege attack

Defensive assignments

Strange combat results

Clues to understand your battle report

Lining up for the battle

Fighting the battle

Unit initiative

Units that do not attack

Frequently used terms for attacks

Social Norms

Checking Mage Descriptions

Multi Attacking

Counter-countering

Bullying newbies

Guild diplomacy

SOOTHSAYER

Rank lists, Chronicle and Arena

Rank lists

Chronicle Terra

The Arena

Encyclopedia

Quest for Glory

Black Market

Bidding in general

Antique Store – Item selling

Spawning Hatchery

Swords for Hire

Exotic Mageware

Heroes

Types of heroes, experience levels

The Tavern o' Heroes

=== Heroes in combat

Altar of Darkness

Gods of Terra

Lady Luck

Unique Items

The Holy Grail

DIPLOMACY

Allies

Selecting an Ally

Registering an Alliance

Why allies are useful

Coordinated actions within game rules

Guilds

General

Joining a guild

Benefits for guild members

Guild specific Rules of Engagement

Allied guilds, guild-coordinated actions within game rules

Differences between allies and guild mates

Non Aggression Pacts (NAPs)

Managing guilds (features for leaders and co-leaders)

Registering a new guild

Managing a new guild

Recruiting more members

MISCELLANEOUS

The Cemetery

The Decalogue

Punishments for violations

Reporting misconducts

Multi-maging and Milking

How to appeal when you are punished

The Reincarnations Bulletin Boards