Iron Golem (Unit)

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Revision as of 19:24, 29 November 2010 by Dukerustfield (talk | contribs) (Side Note)
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Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two


An Iron Golem stands 15 feet tall and is made of pure iron. He resembles a huge human and weighs around five thousand pounds. He is mindless and fearless and will only obey the commands of his master. He can not be hurt by normal or fire attacks. In combat, he will use either his fists or a weapon if one is available. He has the strength of the strongest giants and causes damage to structures easily. He can used as a siege weapon in order to batter down a gate or city wall.

Unit Statistics
Name Iron Golem (Unit)
Magic Speciality Plain
Race Golem
Attributes Summon
Power Rank 1,984
Attack Power 20,000
Attack Type Melee
Attack Initiative 1
Counter Attack 20,000
Extra Attack Power -
Extra Attack Type -
Extra Attack Initiative -
Hit Points 15,000
Recruit Cost -
Upkeep Cost 5 M.P.
Abilities Clumsiness, Endurance, Siege
Related Spell -
Spell Resistances
ASCENDANT 75%
VERDANT 75%
ERADICATION 75%
NETHER 75%
PHANTASM 75%
Attack Resistances
MISSILE 99%
FIRE 50%
POISON 100%
BREATH 0%
MAGIC 50%
MELEE 99%
RANGED 99%
LIGHTNING 0%
COLD 0%
PARALYSE 100%
PSYCHIC 100%
HOLY 100%
Re PLAIN.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Other Statistics
Related Item Book of Golem Summoning
Related Hero -


Additional Comments

!! The word Iron Golem has a double meaning in TR: Iron Golem, the unit | The Iron Golem, the unique item !!

  • Do not confuse with Iron Golem Unique

Side Note

!! Iron Golem (Unit) is difficult to get in large enough quantities to be effective. However, they are great for mono-stack defense because of their 99% resistance versus melee and ranged attacks. They are vulnerable to Hell Hound, Chimera, Red Dragon, and heroes that attack with pure cold damage. After doing the math for a Red Dragon attacking while defending mono-stack and using the assignment Lovesick and Satchel of Mist, each Red Dragon kills 2-3 units; not bad. More calculations need to be done. But the Net Power per unit is lower than Djinni when comparing stacks. They are twice the MP upkeep than Djinni. More calculations need to be made to see if 1 Iron Golem (Unit) is as effective or more effective than 2 Djinni in comparison to NP, upkeep and vulnerabilities.

Ascendant with Artificer can get lots of IG without too much problem using locate artifact. The problem is they aren't amazingly good. I think they rank around Preachers in terms of overall efficiency. They have worse resists, though very high melee/ranged can ofset that, but also have better spell resists. But they lack healing. Though they do significantly more damage than preachers, but their cost:per net power is also a lot higher. I have used them to help protect some of my anti-pillage ground units and do a LITTLE damage to the enemy's back stacks. I'm not saying this is perfect but you might look at something like:

[YOUR REAL DAMAGING UNITS ABOVE HERE]

Knight Templar

Preacher

Iron Golem

Sheep

Squirrel