Knight Templar
Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two
Knights Templar are servants of the God who combine knight training with religious service. They are both knight and priest. They are devoted protectors of the temple order. Although similar to a paladin, Knight Templars wield the ranged holy power and healing ability of a high priest, making them an awesome opponent.
Unit Statistics | |
Name | Knight Templar |
Magic Speciality | Ascendant |
Race | Human |
Attributes | Special |
Power Rank | 60 |
Attack Power | 400 |
Attack Type | Melee |
Attack Initiative | 2 |
Counter Attack | 75 |
Extra Attack Power | 150 |
Extra Attack Type | Ranged Holy |
Extra Attack Initiative | 3 |
Hit Points | 375 |
Recruit Cost | 230.00 Gold 0.75 M.P. 2.00 Population |
Upkeep Cost | 8.00 Gold 0.04 M.P. |
Abilities | Healing, Large Shield, Recruit Speed -8% |
Related Spell | - |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 0% |
ERADICATION | 0% |
NETHER | 50% |
PHANTASM | 0% |
Attack Resistances | |
MISSILE | 25% |
FIRE | 0% |
POISON | 0% |
BREATH | 0% |
MAGIC | 25% |
MELEE | 75% |
RANGED | 25% |
LIGHTNING | 0% |
COLD | 0% |
PARALYSE | 0% |
PSYCHIC | 50% |
HOLY | 25% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | - |