Knight Templar

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Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two


Knights Templar are servants of the God who combine knight training with religious service. They are both knight and priest. They are devoted to the temple order and are protectors of the order. They wield holy power and healing ability at the same time, which makes them an awesome opponent. They are very similar to paladins in many ways.

Unit Statistics
Name Knight Templar
Magic Speciality Ascendant
Race Human
Attributes Special
Power Rank 60
Attack Power 400
Attack Type Melee
Attack Initiative 2
Counter Attack 75
Extra Attack Power 150
Extra Attack Type Ranged Holy
Extra Attack Initiative 3
Hit Points 375
Recruit Cost 230.00 Gold 0.75 M.P. 2.00 Population
Upkeep Cost 8.00 Gold 0.04 M.P.
Abilities Healing, Large Shield, Recruit Speed -8%
Related Spell -
Spell Resistances
ASCENDANT 0%
VERDANT 0%
ERADICATION 0%
NETHER 50%
PHANTASM 0%
Attack Resistances
MISSILE 25%
FIRE 0%
POISON 0%
BREATH 0%
MAGIC 25%
MELEE 75%
RANGED 25%
LIGHTNING 0%
COLD 0%
PARALYSE 0%
PSYCHIC 50%
HOLY 25%
KnightTemplar.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Other Statistics
Related Item -
Related Hero -

Additional Comments

KTs are perhaps the best fodder in the game. With Healing, strong melee resist, and Large Shield, they tend to not die in droves, and can even do solid damage. They are, however, weak to hero spells such as Arcfire and Curse, and offensive spells such as Chain Lightning.