Sunray
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.
| Spell Statistics | |
| Name | Sunray |
| Magic Speciality | Verdant |
| Rank | Complex |
| Attributes | Enchantment, Selfonly |
| Cast Turn | 10 |
| Cast M.P. | 50,000 |
| Research Cost | 5,000 |
| Upkeep Cost | 50 m.p. |
| Servers |
| Blitz |
| Guildwar |
| Lightning |
| Arch |
| Solo |
| Beta |
| Related Unit |
Effect
The enchantment gives increased protection (spell resistance) against
Nether and
Phantasm magic.
- On-color
, Spell level 436/446, 454, and 462: 37, 38, and 39% resistance to Phantasm and Nether magic - Adjacent color
,
, spell level 421/434, 476, and 600: 8, 9, and 12% resistance to Phantasm and Nether Magic - Opposite-color
,
: spell level 531, 609, and 613: 3, 4, and 5% resistance to Phantasm and Nether magic - Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic
Usage
On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell. For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like Plant Growth, Weather Summoning, Nature's Favor
On big land, non-green mages may consider to cast Sunray to max out their color resistances