Sunray
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.
Spell Statistics | |
Name | Sunray |
Magic Speciality | Verdant |
Rank | Complex |
Attributes | Enchantment, Selfonly |
Cast Turn | 10 |
Cast M.P. | 50,000 |
Research Cost | 5,000 |
Upkeep Cost | 50 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effect
The enchantment gives increased protection (spell resistance) against Nether and Phantasm magic.
- On-color , Spell level 436/446, 454, 462, and 482: 37, 38, 39, and 40% resistance to Phantasm and Nether magic
- Adjacent color , , spell level 421/434, 476, and 600: 8, 9, and 12% resistance to Phantasm and Nether Magic
- Opposite-color ,: spell level 531, 609, and 613: 3, 4, and 5% resistance to Phantasm and Nether magic
- Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic
Usage
On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell. For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like Plant Growth, Weather Summoning, Nature's Favor
On big land, non-green mages may consider to cast Sunray to max out their color resistances