Bursting
The ability Bursting allows the unit to deal an extra amount of damage in a battle, straight after the unit is attacked by NON-RANGED/MAGIC/PSYCHIC primary attack. It can be fatigued and triggered multiple times. Additional Strike does not cause 2 bursts, only 1.
Units with the Bursting ability are
- Phoenixes bursting FIRE
- Dwarven Deathseekers bursting POISON
Burst Damage of a stack depends on the unit's Power Rank and the number of them in the stack.
Damage is 1.356 x Unit's NP and is reduced by 15% for every primary attack that hits the unit, whether or not it causes a burst [1] [2].
- 1 bursting Phoenixes will deal ~50013 FIRE damage (1Nix * 36,883NP * 1.356= 50013.348 FIRE damage).
- 1 bursting Dwarven Deathseekers will deal ~54 POISON damage (1DD * 40NP * 1.356= 54.24 POISON damage).
- No Battle Factors are further applied to this damage (no accuracy, no randomness, no efficiency, no fatigue).
Triggering Bursting
Units with Magic, Psychic or Ranged in their primary attack type, will not trigger Bursting.
- ALL other primary attack types will trigger bursting unless accompanied by one of these 2 attack types
When Bursting is triggered, this can damage the unit doing the bursting. Such happens when their resistance against the bursted attack type is too low).
Modifying Bursting
- The Eradication spell Flame Shield grants units "Bursting FIRE" and sets their fire resistance to 100% (items/spells can lower this fire resistance below 100%).
- The item Oil Flasks lowers enemy fire resistances, making Bursting FIRE more effective.
- The Phantasm spell Paralyze has a '4th effect' that can prevent bursting on ONE unit.