Corruption
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
Little is known about this arcane magic. It is rumoured that the spell was created by one of the most powerful black robe in the history. He hated angels so much that he had sworn to cause the downfall of them. And as a result, this spell was developed.
Spell Statistics | |
Name | Corruption |
Magic Speciality | Nether |
Rank | Ancient |
Attributes | Instant/Summon, Selfonly, Selective |
Cast Turn | 10 |
Cast M.P. | 300,000 |
Research Cost | - |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit | - |
Effects
Data on this page needs confirmation |
- Summoned ~ 5k Fallen Angels, ~20 Fallen Dominions and ~ 1.5k Fallen Archangels for me. Blitz Oct 2008 //Confirmed 2009/Guild server
Strategy
Corruption can be supported at approximately 3000 acres as a black running Black Sabbath, which gives a lot of extra mana. Below that, it is nearly impossible to support the mana requirements of the units summoned, and they are undisbandable.
One big "problem" is that fallen troops have TREMENDOUS cost:net power ratios. Some of the worst in the game. Therefore, when people look at the ranking boards, you will appear like you have almost no army compared to the people around you. They may assume you are recently recovering from a Contract of the Soul.
However, Fallen Troops are insanely difficult to beat. Especially by anyone that attacks Black. Even very fat, using just FAA and FD with either Blue's Paralyze or Fog Cloud on defense, I probably lost 3 in 90+ battles. No item needed to be assigned--and I found it wasteful to assign any because I got attacked so much they quickly were used up.
Offense can be a problem. Fallen Troops are very powerful, but for their net power, it can be difficult to maintain an army and take land at even mid-levels. If you get a healthy chunk of FAA or FD you can probably just explore until 3500+ acres and never lose. But before then it's difficult to have enough fodder to also take land, because you'll almost certainly be negative mana and won't be able to summon anything except the fallen.
You also become susceptible to pillages. However, black is almost never pillaged because everyone assumes you will have mass zombies and/or skeletons.
It's kind of an all-or nothing spell. If you get Corruption early enough, you can rise without the traditional problems of black. You in essence become one of the hardest colors to beat in any kind of fight. But you give up a lot of offense to do it. I never managed to get it to high land, but a stack of fallen troops protecting the weaker black heavy hitters like Unholy Reapers would be scary.
Notes
This spell only really works for nethers, although it is attainable by all colors through the Black Market.
It has a very small chance to work for other colors, but only at very high spell level and with the help of god's Concentration etc.
Distant Past
It worked very differently in the distant Archmage past, when it has been a battle spell for example.
Suggested Usage
[[1]]