Archwar:Paralyze
Revision as of 02:37, 20 July 2011 by Wikibot (talk | contribs) (Changed protection level for "Archwar:Paralyze" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite)))
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This powerfull spell hits an enemy unit with immense and crippling pain, causing them to fall to the ground, twitching and convulsing, unable to control their own bodies. Paralyze can strike 4 enemy groups at once. Paralyze is one of the more feared Phantasm spells on the battlefield.
Spell Statistics | |
Name | Paralyze |
Magic Speciality | Phantasm |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 10,000 |
Research Cost | 3,500 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
- Paralyze has 4 different effects. Each effect independently targets a random enemy stack and can be resisted exclusively from each other. Note that some or all of the effects may target the same stack. The effects are:
- Reduces Initiative of targetted stack by 6 (When SL is greater than 400)
- Reduces Attack Power of targetted stack by 100%. (Works at all SL)
- Reduces Counter Attack of targetted stack by 100%. (Works at all SL)
- Negates the Bursting unit ability. (When SL is greater than 300)
- There is no initiative-reduction effect when cast off-color, and other effects are multiplied by 50% for Off-color and 25% for Opposite Color.
Notes
This is probably a monostackers worst nightmare, but each effect can be resisted. On the other hand, most units have little to no phantasm resistance.