Beta:Resurrection
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This powerful magic spell calls upon the favor of God to bring life back to the dead from the battlefield. Troops which have perished in battle may be resurrected to fight again.
Spell Statistics | |
Name | Resurrection |
Magic Speciality | Ascendant |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 20,000 |
Research Cost | 5,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effect
Resurrects a fixed NUMBER of units (no more than 50% of slain units, up to a maximum) in ALL stacks according to the following formula:
- 33.68 * SL / Max Base Ascendant SL
- 8.6 * SL / Max Base Ascendant SL
- 4.3 * SL / Max Base Ascendant SL
Example:
- 22 out of 100 Dominions are killed. On-color Resurrection will bring 11 back to life.
- 70 out of 100 Dominions are killed. On-color Resurrection will bring 34 back to life.
- 1,760 out of 13,346 Knights Templar are killed. On-color Resurrection will bring 34 back to life.
At least one unit for each stack must survive the battle in order to be healed.
Usage
- Use this spell together with units that have Healing ability, and/or the Strange Metallic Can
- Best used on Ultimate units, as the total number of units resurrected is rather low.
- Resurrection is applied before other healing calculations (SMC/Healing/etc):
- After the number of resurrected units is calculated, other healing effects are worked out normally on the remaining units (original units lost MINUS # saved by res)
- Eg. 1000 Archangels are slain. 30 are Resurrected. AA's healing will save 30% of 970, or 291. The total saved would then be 321 of 1000.