Resist Elements

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Revision as of 23:52, 23 August 2014 by Paralytic (talk | contribs)
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Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


Through intense concentration, this spell will create an invisible barrier that increases all your units resistance to enemy eradication spells. Once they're enchanted, they receive effective protection against elemental spells.

Spell Statistics
Name Resist Elements
Magic Speciality Ascendant
Rank Complex
Attributes Enchantment, Selfonly
Cast Turn 12
Cast M.P. 8,000
Research Cost 3,000
Upkeep Cost 150 m.p.
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit



Effects

Adds Eradication Spell Resistance to all units

  • On color Icon ASCENDANT.gif: Adds SL*0.05% (~21%).
  • Off color Icon PHANTASM.gif/Icon VERDANT.gif: Adds SL*0.02% (9.4% - 12.4% generally)
  • Opposite color Icon ERADICATION.gif/Icon NETHER.gif: Adds SL*0.01% (~5%)

(data comes from game code Paralytic 01:52, 24 August 2014 (CEST))

If you want to know what 'Elemental spells' are: check Arcfire and Firestorm.

Obsolete

  • Is believed to add 6% to resistance to fire, cold and lightning.
  • Doesn't add resistance to fire (I got this result using calculations from phoenix burst damage on dominions), so should be the same for cold and lightning.