Mind Bar
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This spell will lock up the mind of any enemy who dares afflict your empire with offensive enchantments or sorceries. In this way, Mind Bar effectively bestows resistance against all spells, particularly those of the Phantasm discipline.
Spell Statistics | |
Name | Mind Bar |
Magic Speciality | Phantasm |
Rank | Complex |
Attributes | Enchantment, Selfonly |
Cast Turn | 7 |
Cast M.P. | 10,000 |
Research Cost | 4,000 |
Upkeep Cost | 500 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Increases spell resistance to all five spell types. Amount of resistance gained depends on your spell level.
- ONCOLOR : 0.0765 * SL = ~47.7% @ SL624
- OFFCOLOR : 0.04 * SL = ~18% @ SL450
- OPPOSITE : 0.035 * SL = ~15.75% @ SL450
- GOD: 59% Phantasm, 39% rest @ SL777
NOTE: this spell is extremely expensive to maintain, and I would only suggest using it above 5000 acres, or in a war. I am sure someone will come along with the numbers for base phantasm spell level
If you really want to run this enchantment with a small land size, save a significant amount of turns (the more the better), dispel this enchantment when you log on, and pray that you won't get any attacks when you use your turns for researching or summoning etc. Eventually your mana reserve will recover. After you used most of your turns, recast and log off.