Meditation
Meditation is a feature that allows you to 'park your mage' for 3 days, without anyone able to attack it - so you can have a brief holiday - or take long time to think what you will do next.
Meditation lasts 72 hours. You cannot stop it halfway or something: when you try, a clock is displayed that tells you when your mage returns to terra.
To enter Meditation: go to the option screen.
To be able to enter Mediation
- No open counters remaining, i.e. you have not attacked someone in the last 24 hrs, nor have thrown offensive items nor spells.
- It is at least 7 days since you last entered Meditation (4 days since you last exited meditation).
- it is not very close to Armageddon day.
- To enter meditation does not take a turn.
Once in Meditation
- All your own enchantments are cancelled (spells you have on the enemy too - or you have to cancel them to be able to enter medidation at all)
- Enchantments from enemies or gods and epidemics on you are NOT dispelled - they stay on.
- You keep sending reinforcements to your allies
- No mage can attack you (M in ranking list)
- Player cannot login to his mage - is supposed to take a break.
Exiting Meditation
- Turns will have accumulated, so you will have full turns when exiting.
- You'll probably be spending part of your turns in recasting enchantments such as Concentration, Sunray, Protection of Evil, Plant Growth, Battle Chant
- meditation on fast servers (Blitz) makes you have lost more turns than on slow servers (Apprentice)