Difference between revisions of "Accuracy"

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Accuracy is one of the factors, that determines how much damage your [[units|troops]] actually do in a battle: their numbers in your army and their [[attack power]] according to the [[Encyclopedia]] is only the starting point... all other effects reduce that amount to the actual amount subtracted from [[Health points]] and determining the casualties. [[Accuracy]] is one of them.
 
Accuracy is one of the factors, that determines how much damage your [[units|troops]] actually do in a battle: their numbers in your army and their [[attack power]] according to the [[Encyclopedia]] is only the starting point... all other effects reduce that amount to the actual amount subtracted from [[Health points]] and determining the casualties. [[Accuracy]] is one of them.
  
Normal [[units]] have 30% (base) accuracy in regular attacks, and 20% (Siege-10%) accuracy in siege attacks.  
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Normally [[units]] have 30% (base) accuracy.
* The [[Unit Abilities|ability]] [[Siege]] on your [[units]], makes it 30% resp. 30% (i.e. no Siege-10%).  
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* On a Siege Attack, your units will suffer -10% Accuracy (30%-10% = 20%). Units with the [[Unit Abilities|unit abilities]] [[Flying]] or [[Siege]] do not suffer this penalty.
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* On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.
  
* The [[Unit Abilities|ability]] [[Marksmanship]] (+10%) on your [[units]], makes that 40% resp. 30%.  
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[[Unit Abilities]] can also impact unit accuracy in battle:
* The [[Unit Abilities|ability]] [[Swift]] (-10%) on your opponents [[units]], makes that 20% resp. 11-12%.
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* [[Marksmanship]] gives the units +10% Accuracy in battle (30%+10% = 40%).
* The [[Unit Abilities|ability]] [[Beauty]] (-5%) on your opponents [[units]], makes that 25% resp. 15%.
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* [[Beauty]] reduces the accuracy of any unit attacking this unit by 5% (30%-5% = 25%).
* The [[Unit Abilities|ability]] [[Fear]] (-15%) on your opponents [[units]], makes that 15% resp. 7-9%.
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* [[Swift]] reduces the accuracy of any unit attacking this unit by 10% (30%-10% = 20%).
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* [[Fear]] reduces the accuracy of any unit attacking this unit, except those with [[Fear]] themselves, by 15% (30%-15% = 15%). (units with fear do not suffer this penalty)
  
Accuracy linearly increases (add up) and decreases (subtract down).  
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Accuracy linearly increases (add up) and decreases (subtract down) (30% + 15% = 45%), when higher than 15%.  
Below 15%, accuracy decreases non-linearly and more like a percentage of the margin-like 15%.
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Below 15%, additional accuracy decreases affect accuracy non-linearly below 15%, instead changing to a sloping curve.
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Accuracy CAN be reduced to 0% in extreme circumstances, but these are rare.
  
 
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* The spell [[Flame Blade]] increases accuracy of units with a [[Attack Types|Melee]] attack (varies by [[Spell Level]]).
* The spell [[Flame Blade]] increases accuracy of [[MELEE]] units a little bit (+3% adjacent color, +6%(?) on-color).
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* The spell [[Blinding Flash]] decreases accuracy of all enemy units (varies by [[Spell Level]]).
 
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* The spell [[Fog Cloud]] decreases the accuracy of all friendly and enemy units that fail to resist it (varies by [[Spell Level]]).
* The spell [[Blinding Flash]] decreases accuracy of all enemy units (+3%(?) adjacent color, +8%(?) on-color).
 
 
* The item [[Satchel of Mist]] decreases accuracy of all units by 10%.
 
* The item [[Satchel of Mist]] decreases accuracy of all units by 10%.
  
 
[[Category:Battle Factors]]
 
[[Category:Battle Factors]]

Revision as of 02:32, 11 October 2006

Accuracy is one of the factors, that determines how much damage your troops actually do in a battle: their numbers in your army and their attack power according to the Encyclopedia is only the starting point... all other effects reduce that amount to the actual amount subtracted from Health points and determining the casualties. Accuracy is one of them.

Normally units have 30% (base) accuracy.

  • On a Siege Attack, your units will suffer -10% Accuracy (30%-10% = 20%). Units with the unit abilities Flying or Siege do not suffer this penalty.
  • On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.

Unit Abilities can also impact unit accuracy in battle:

  • Marksmanship gives the units +10% Accuracy in battle (30%+10% = 40%).
  • Beauty reduces the accuracy of any unit attacking this unit by 5% (30%-5% = 25%).
  • Swift reduces the accuracy of any unit attacking this unit by 10% (30%-10% = 20%).
  • Fear reduces the accuracy of any unit attacking this unit, except those with Fear themselves, by 15% (30%-15% = 15%). (units with fear do not suffer this penalty)

Accuracy linearly increases (add up) and decreases (subtract down) (30% + 15% = 45%), when higher than 15%. Below 15%, additional accuracy decreases affect accuracy non-linearly below 15%, instead changing to a sloping curve. Accuracy CAN be reduced to 0% in extreme circumstances, but these are rare.