Difference between revisions of "Battle Chant"

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The numbers stated for effects
 
<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center>
 
<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center>
 
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{{spellnav}}
Name: Battle Chant<br>
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<br>
Rank: Complex<br>
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The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.<br>
Type: Self Enchantment<br>
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<br>
Cost: 10 turns, 50,000 MP<br>
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{| cellspacing="0"
Upkeep: 500 MP<br>
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|Magic Speciality:
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|{{red}}
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|-
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|Rank:||[[:Category:Complex Spells|Complex]]
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|-
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|Type:||[[Enchantment]] [[SelfOnly]]
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|-
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|Cast Turn:||10
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|-
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|Cast M.P.:||50,000
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|-
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|Research Cost:||7,000
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|-
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|Upkeep:||500 MP
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|-
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|Related Unit:||none
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|}
  
 
==Effects==
 
==Effects==
* ''For reds'':  
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* ''For {{red}}'':  
 
** +30% 1'AP/Counter and -10% HP
 
** +30% 1'AP/Counter and -10% HP
 
** Pillages geld if attack is successful (5% on regular, 10% on siege).  
 
** Pillages geld if attack is successful (5% on regular, 10% on siege).  
  
 
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* ''For {{black}}''  
* ''For nethers''  
 
 
** +16% 1'AP/Counter and -6% HP (470 SL)
 
** +16% 1'AP/Counter and -6% HP (470 SL)
 
** (for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)
 
** (for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)
  
Can anybody else vouche that increased SL makes Battle Chant useful for verdants/nether?  
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Can anybody else vouch that increased SL makes Battle Chant useful for verdants/nether?  
  
 
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*''For {{green}}''
 
 
*''For verdants''
 
 
** +15% 1'AP/Counter and -6% HP (from fuzzy memory)
 
** +15% 1'AP/Counter and -6% HP (from fuzzy memory)
  
*''For phantasms''
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*''For {{blue}}''
 
**+16% 1'AP/Counter and -6% HP (from fuzzy memory)
 
**+16% 1'AP/Counter and -6% HP (from fuzzy memory)
 
**+14% 1'AP/Counter and -5% HP Tested on SL 661
 
**+14% 1'AP/Counter and -5% HP Tested on SL 661
  
*''For acendents''
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*''For {{white}}''<sup>[http://ubb.the-reincarnation.com/viewtopic.php?p=165399&highlight=battle+chant#165399]</sup>
 
**+5% 1'AP/Counter and -5% HP
 
**+5% 1'AP/Counter and -5% HP
http://ubb.the-reincarnation.com/viewtopic.php?p=165399&highlight=battle+chant#165399
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[[Category:Spells]]
 
[[Category:Spells]]

Revision as of 08:06, 23 November 2007

Data on this page needs confirmation

The numbers stated for effects

Encyclopedia | Units | Spells
Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.

Magic Speciality: Icon ERADICATION.gif
Rank: Complex
Type: Enchantment SelfOnly
Cast Turn: 10
Cast M.P.: 50,000
Research Cost: 7,000
Upkeep: 500 MP
Related Unit: none

Effects

  • For Icon ERADICATION.gif:
    • +30% 1'AP/Counter and -10% HP
    • Pillages geld if attack is successful (5% on regular, 10% on siege).
  • For Icon NETHER.gif
    • +16% 1'AP/Counter and -6% HP (470 SL)
    • (for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)

Can anybody else vouch that increased SL makes Battle Chant useful for verdants/nether?

  • For Icon VERDANT.gif
    • +15% 1'AP/Counter and -6% HP (from fuzzy memory)
  • For Icon PHANTASM.gif
    • +16% 1'AP/Counter and -6% HP (from fuzzy memory)
    • +14% 1'AP/Counter and -5% HP Tested on SL 661
  • For Icon ASCENDANT.gif[1]
    • +5% 1'AP/Counter and -5% HP