Difference between revisions of "Buildings"

From TheReincarnation
Jump to: navigation, search
m
m
Line 1: Line 1:
 
[[Wilderness]] - is land without any building on it, what you get from exploring and what you leave after [[pillage|pillaging]].
 
[[Wilderness]] - is land without any building on it, what you get from exploring and what you leave after [[pillage|pillaging]].
 
----
 
----
[[Farms]] - Gives food for a lot [[population]] and army, houses little [[population]]
+
[[Farms]] - Give food for a lot [[population]] and army, houses little [[population]]
  
[[Towns]] - Houses many [[population]] and recruited army, [[population]] that generates [[geld]]
+
[[Towns]] - House a lot of [[population]] and recruited army, [[population]] that generates [[geld]]
  
[[Nodes]] - Gives [[mana]], the main resource for performing magic.
+
[[Nodes]] - Give [[mana]], the main resource for performing magic.
  
 
----
 
----

Revision as of 20:06, 5 March 2006

Wilderness - is land without any building on it, what you get from exploring and what you leave after pillaging.


Farms - Give food for a lot population and army, houses little population

Towns - House a lot of population and recruited army, population that generates geld

Nodes - Give mana, the main resource for performing magic.


Workshops - Expensive buildings that control the speed at which you can build.

Guilds - Buildings where you study magic, to learn spells and add them to your spellbook and to producte items.

Barracks - Buildings where you train population to be recruited for your army.


Forts - Buildings that guard your kingdom and protect your army a bit in Siege battles.

Barriers - Surreal buildings that give resistance against enemy magic from affecting your kingdom.