Difference between revisions of "Groentje Players Manual"

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= WAR =
 
= WAR =
[[Groentje Player Manual Ch6]] deals with the battle aspects of the game. It explains Attack Limitation, Protection and Counter systems in the game. It discusses the types of combat and gives clues for understanding battle results. The principles of stack modifiers, intitiative, accuracy are explained. It ends with aspects of player-player interaction and social aspects that have developed within the player community.
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[[Groentje Players Manual Ch6]] deals with the battle aspects of the game. It explains Attack Limitation, Protection and Counter systems in the game. It discusses the types of combat and gives clues for understanding battle results. The principles of stack modifiers, intitiative, accuracy are explained. It ends with aspects of player-player interaction and social aspects that have developed within the player community.
  
 
= SOOTHSAYER =
 
= SOOTHSAYER =

Revision as of 21:00, 29 January 2006

WHAT IS THE REINCARNATION

Groentje Players Manual Ch1 introduces how Turns and Time; Competition and Mage specialities (colours) workout in the game.

HOW TO START

Groentje Players Manual Ch2 explains how to Create a New Mage and Validate it; how to login to play and how to navigate the webpages in ‘The Reincarnation’. It points to other sources for the First 120 Turns, and advices on what to do when you have Trouble Logging In.

THRONE ROOM

Groentje Players Manual Ch3 goes through the Throne Room options in the main menu. It explains what your Status Report is for and how In-game messaging works. It than goes allong all your Account options, including Mage Description, Meditation, changing your password and deleting your mage. The Audience link is briefly mentioned, but heroes are discussed in a later chapter.

INTERIOR

Groentje Players Manual Ch4 goes through most of the INTERIOR part of the main menu. It discusses Buildings and what you need them for, Resources and what you use them for, Gelding, Recruiting and Exploring.

MAGIC

Groentje Players Manual Ch5 goed through the MAGIC section of the main menu. It explains adjacent and opposite magic specialities, researching spells, M.P. charging, using spells and items, running and dispelling enchantments and introduces Armageddon.

WAR

Groentje Players Manual Ch6 deals with the battle aspects of the game. It explains Attack Limitation, Protection and Counter systems in the game. It discusses the types of combat and gives clues for understanding battle results. The principles of stack modifiers, intitiative, accuracy are explained. It ends with aspects of player-player interaction and social aspects that have developed within the player community.

SOOTHSAYER

Rank lists, Chronicle and Arena

Rank lists

Chronicle Terra

The Arena

Encyclopedia

Quest for Glory

Black Market

Bidding in general

Antique Store – Item selling

Spawning Hatchery

Swords for Hire

Exotic Mageware

Heroes

Types of heroes, experience levels

The Tavern o' Heroes

=== Heroes in combat

Altar of Darkness

Gods of Terra

Lady Luck

Unique Items

The Holy Grail

DIPLOMACY

Allies

Selecting an Ally

Registering an Alliance

Why allies are useful

Coordinated actions within game rules

Guilds

General

Joining a guild

Benefits for guild members

Guild specific Rules of Engagement

Allied guilds, guild-coordinated actions within game rules

Differences between allies and guild mates

Non Aggression Pacts (NAPs)

Managing guilds (features for leaders and co-leaders)

Registering a new guild

Managing a new guild

Recruiting more members

MISCELLANEOUS

The Cemetery

The Decalogue

Punishments for violations

Reporting misconducts

Multi-maging and Milking

How to appeal when you are punished

The Reincarnations Bulletin Boards