Plant Growth

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Revision as of 13:46, 25 October 2008 by Groentje (talk | contribs) (Effects)
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Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


This powerful spell is able to affect only treefolk creatures. It uses the energy of nature to make them grow to a considerable size, and maintain that size for as long as the spell is still in effect.

Magic Specialty: Icon VERDANT.gif
Rank: Complex
Type: Enchantment SelfOnly
Cast Turn: 3
Cast M.P.: 30,000
Research Cost: 3,000
Upkeep: 250 MP
Related Unit: None

Effects

  • Increases the HP, counter and Primary AP of all treefolk units: Treant, Mandrake, and Creeping Vines [1].
    • The % increase is proportionate to your spell level and your magic speciality.
    • For normal green spell level (ultimate server) it is 3x normal.


  • For Icon ASCENDANT.gif
  • +74% AP/Counter/HP (SL 493)
  • +76% AP/Counter/HP (SL 506)


  • For Icon NETHER.gif
  • +25% AP/Counter/HP (SL 509)


  • Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
  • The boost works for the base power (as indicated in the Encyclopedia).

Usage Tip

  • (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).
  • Nature's most-favoured status gives extreme Plant Growth enchantment.
  • Since all boosts are applied to the base stats of a unit, PGed tree units are improved less relative to other units by simple AP/HP boosts. For example, a 10% AP boost from a hero is effectively only 3.3% to a PGed tree.