Difference between revisions of "SIEGE"

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Normal units have 30% accuracy in [[regular]] attacks, and 20% accuracy in [[siege]] attacks.
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Units with the ability perform better in [[Siege]] attacks, than other units.
Units with the [[SIEGE|Siege]] ability always have 30% accuracy. [[Flying]] units also have 30% accuracy, because the [[Siege]] accuracy penalty does not apply to them.
 
  
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Normal units have
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* 30% accuracy in [[regular]] attacks,
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* 20% accuracy in [[siege]] attacks (except [[Flying]] units also have 30% accuracy, because the [[Siege]] accuracy penalty does not apply to them).
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Units with the [[SIEGE|Siege]] ability
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* have 30% accuracy in [[regular]] attacks,
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* also have 30% accuracy in [[siege]] attacks.
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A related abilty is [[Marksmanship]] - that adds +10% accuracy, indifferent of [[Regular]] or [[Siege]] attack
  
 
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
 
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]

Revision as of 10:08, 11 November 2006

Units with the ability perform better in Siege attacks, than other units.

Normal units have

  • 30% accuracy in regular attacks,
  • 20% accuracy in siege attacks (except Flying units also have 30% accuracy, because the Siege accuracy penalty does not apply to them).

Units with the Siege ability

  • have 30% accuracy in regular attacks,
  • also have 30% accuracy in siege attacks.

A related abilty is Marksmanship - that adds +10% accuracy, indifferent of Regular or Siege attack

Unit Abilities | Units