Difference between revisions of "Siege"

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Siege is a word with double meaning in TR.
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* It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts)
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* It is also a unit ability (giving a bonus in battles)
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=Siege type attack=
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=Unit ability SIEGE=
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The Siege ability negates the natural 10% [[accuracy]] penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a [[Regular]] battle.
 
The Siege ability negates the natural 10% [[accuracy]] penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a [[Regular]] battle.
  

Revision as of 09:19, 4 March 2006

Siege is a word with double meaning in TR.

  • It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts)
  • It is also a unit ability (giving a bonus in battles)

Siege type attack

Unit ability SIEGE

The Siege ability negates the natural 10% accuracy penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a Regular battle.

Units with ability Siege -

Catapult
Iron Golem
Titan


Unit Abilities

Units