Siege

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Revision as of 09:30, 4 March 2006 by Groentje (talk | contribs) (Siege type attack)
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Siege is a word with double meaning in TR.

  • It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts)
  • It is also a Unit Ability (giving some bonus in battles to some Units

)

Siege type attack

  • The most devastating form of attack in the game, involving a larger part of a kingdom, including its forts.
  • A succesful Siege attack gains land, including at least one fortress from the defeated mage.
  • The defender loses max 10% of his land (won Regular attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender net power before the battle.

(as in any attack).

  • To conquer the maximum amount of land in a siege attack, a sufficient number of units needs to have survived the battle to occupy each newly gained acre. The same goes to win forts.


  • More difficult to win than a regular.
  • Since forts are involved, the targeted mage is granted defensive bonuses when defending.
  • On top of that, the sieging army receives a 10% accuracy penalty (base accuracy is 30%, in a siege it becomes 20%, not taking Markmanship or Siege Unit Abilities in account).

Unit ability SIEGE

The Siege ability negates the natural 10% accuracy penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a Regular battle.

Units with ability Siege -

Catapult
Iron Golem
Titan