Difference between revisions of "Sunray"

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This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.<br>
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This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.
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{| cellspacing="0"
 
|Magic Specialty:
 
|{{green}}
 
|-
 
|Rank:||[[:Category:Complex Spells|Complex]]
 
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|Type:||[[Enchantment]] [[SelfOnly]]
 
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|Cast Turn:||10
 
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|Cast M.P.:||50,000
 
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|Research Cost:|| 5,000
 
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|Upkeep:||50
 
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|Related Unit:||None
 
|}
 
  
 
==Effect==
 
==Effect==
*Increased protection from Nether and Phantasm magic.
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The enchantment gives increased protection (spell resistance) against {{black}} Nether and {{blue}} Phantasm magic.
  
Level 436 sunray in verdants: resist nether 37, resist phantasm 37
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* ONCOLOR {{green}}: 0.085 * SL = '''~38%''' @ SL450
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* OFFCOLOR {{red}}{{white}}: 0.02 * SL = '''~9%''' @ SL450
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* OPPOSITE {{blue}}{{black}}: 0.007 * SL = '''~3.15%''' @ SL450
  
Level 777 sunray
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* Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic
resist nether 66
 
resist phantasm 66
 
  
Note: Don't use it off color (enemy color): Level 609 Sunray gives +4% resistance to nether and phantasm.
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==Usage==
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On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell.
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For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like [[Plant Growth]], [[Weather Summoning]], [[Nature's Favor]]
  
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On big land, non-green mages may consider to cast Sunray to max out their color resistances
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<noinclude>
 
[[Category:Spells]]
 
[[Category:Spells]]
 
[[Category:Verdant Spells]]
 
[[Category:Verdant Spells]]
 
[[Category:Enchantments]]
 
[[Category:Enchantments]]
 
[[Category:Complex Spells]]
 
[[Category:Complex Spells]]
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</noinclude>

Latest revision as of 15:28, 27 August 2014

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.

Spell Statistics
Name Sunray
Magic Speciality Verdant
Rank Complex
Attributes Enchantment, Selfonly
Cast Turn 10
Cast M.P. 50,000
Research Cost 5,000
Upkeep Cost 50 m.p.
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effect

The enchantment gives increased protection (spell resistance) against Icon NETHER.gif Nether and Icon PHANTASM.gif Phantasm magic.

  • ONCOLOR Icon VERDANT.gif: 0.085 * SL = ~38% @ SL450
  • OFFCOLOR Icon ERADICATION.gifIcon ASCENDANT.gif: 0.02 * SL = ~9% @ SL450
  • OPPOSITE Icon PHANTASM.gifIcon NETHER.gif: 0.007 * SL = ~3.15% @ SL450
  • Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic

Usage

On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell. For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like Plant Growth, Weather Summoning, Nature's Favor

On big land, non-green mages may consider to cast Sunray to max out their color resistances