Touch of Necromancy

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Revision as of 19:25, 1 September 2009 by Groentje (talk | contribs) (Effects)
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Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


The spell will empower the caster with the power to bring the dead back to undead to serve in their afterlife. A part of the slained enemies will rise from the dead and turn into mindless zombies and join your army. The more powerful the archmage, the more zombies can be raised among the fallen ranks. However, this spell will drain part of your mana to sustain the zombies.

Magic Specialty: Icon NETHER.gif
Rank: Complex
Type: Enchantment SelfOnly
Cast Turn: 10
Cast M.P.: 50,000
Research Cost: 3,000
Upkeep: 50 m.p.
Related Unit: None

Effects

  • Raises 30% of the NUMBERS of slained UNITS from opponents army as Zombies, which join your army
  • Raises 2.8% of slain units from opponents army as Wraiths with Undead Mastery skill level 10+ and Lich at skill level 15+.
  • Touch of Necromancy is capped at replacing combat losses if your mana income is negative.
  • Touch of Necromancy can create units as long as your pop upkeep allows so. [1]
  • Decreases mana income by 3%


Amount raised is SL dependant, and is subject to randomness (about +/- 20% of %raised)

  • Icon NETHER.gif raise ~ (SL/50 + 20) %
  • Icon ASCENDANT.gif raise ~ (SL/100 + 5) %

Obsolete