Archwar:Ice Elemental

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Icon ERADICATION.gif Eradication Units | Icon VERDANT.gif Verdant Units | Icon ASCENDANT.gif Ascendant Units | Icon PHANTASM.gif Phantasm Units | Icon NETHER.gif Nether Units | Icon PLAIN.gif Plain Units


Ice elementals hail from an other-worldly plane covered in ice and snow. They stand 20 feet high, glistening with the reflection from their slowly melting bodies. Immune to cold, poison, and paralysis, they are greatly harmed by fire and breath. In battle, they exhale massive clouds of ice and freezing rain.

Unit Statistics
Name Ice Elemental
Magic Speciality Phantasm
Race Elemental
Attributes Summon, No Market
Power Rank 21,800
Attack Power 200,000
Attack Type Cold Ranged
Attack Initiative 1
Counter Attack 10,000
Extra Attack Power 300,000
Extra Attack Type Cold Ranged
Extra Attack Initiative 3
Hit Points 90,000
Recruit Cost -
Upkeep Cost 70.00 M.P.
Abilities Weakness to AttackType Fire
Related Spell -
Spell Resistances
ASCENDANT 0%
VERDANT 0%
ERADICATION 80%
NETHER 75%
PHANTASM 35%
Attack Resistances
MISSILE 85%
FIRE 0%
POISON 100%
BREATH 0%
MAGIC 75%
MELEE 85%
RANGED 85%
LIGHTNING 80%
COLD 100%
PARALYSE 100%
PSYCHIC 50%
HOLY 80%
IceElemental.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Other Statistics
Related Item -
Related Hero Valkyrie


 

Recommended Role: Strategic tank, Cold sniper

 

Recommended Pairing:

White - Archangel/Knight Templar to tank, Naga Queen/Spirit Warrior to snipe

Blue - Ice Elemental mirror, Siren to snipe

Black - Light Vampire sacrifice, Lich to tank, Dark Elf Magician to snipe

Red - Efreeti/Dwarven Shaman to tank and trade favorably, Fire sniper

Green - Griffon/Treant to tank and trade favorably