Difference between revisions of "Healing (disambiguation)"
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Revision as of 01:15, 19 January 2008
This page needs to be cleaned up |
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This is the basic spell of priestly healing magics. With this spell, lost hit points of your troops are healed. The spell is cheap but effective in battle and may prove to be indispensable in the case of an emergency. Area of effect: all your units.
Magic Speciality: | |
Rank: | Simple |
Type: | Instant/Battle |
Cast Turn: | 0 |
Cast M.P.: | 500 |
Research Cost: | 600 |
Upkeep: | None |
Related Unit: | None |
Effects
This page is in need of content |
- The Healing ability resurrects 30% of a stacks dead units at the end of a battle, providing at least 1 unit of that stack survives until the battle is over. Units killed and then resurrected after battle do not count towards Net Power loss.
- It resurrects all the slain unit if the unit slain is too little in NP. So, it may heal some amount of hit point.
- Stacked healing abilites multiply instead of adding.
Heretic's Example [1]:
Regeneration (spell, 15%)
L10 Healing (hero ability, 12%)
Regeneration (unit ability, 20%)
= 1.00 - [(1.00 - .15) * (1.00 - .12) * (1.00 - .20)]
= 1.00 - [.85 * .88 * .80]
= 0.40 Damage suffered by unit
Healing= 60%
(from slasherofveils):
I believe the "=0.40 damage suffered is the healing amount, not the damaged amount.
Simple Example, just unit healing ability (30%):
= 1.00 - [(1.00 - .30)]
= 1.00 - 0.7
= 0.30 healed (as should be)
So take the ever annoying mono dom (Unit healing 30%) + resurrection (30%) + SMC (15%):
= 1.00 - [.70 * .70 * .85]
= 1.00 - 0.4165
= 0.5835 or 58% healed
Angel |
Archangel |
Astral Magician |
Dominion |
Knight Templar |
High Priest |
Preacher |
Soul Speaker |
Heroes Ability
Resurrects a certain percentage of slained units.
Priestess
Shieldmaiden
Template:Disambig