Difference between revisions of "SIEGE"

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Units with the ability perform better in [[Siege]] attacks, than other units.
 
Units with the ability perform better in [[Siege]] attacks, than other units.
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Normal units have  
 
Normal units have  
 
* 30% accuracy in [[regular]] attacks,  
 
* 30% accuracy in [[regular]] attacks,  
 
* 20% accuracy in [[siege]] attacks (except [[Flying]] units also have 30% accuracy, because the [[Siege]] accuracy penalty does not apply to them).
 
* 20% accuracy in [[siege]] attacks (except [[Flying]] units also have 30% accuracy, because the [[Siege]] accuracy penalty does not apply to them).
 +
  
 
Units with the [[SIEGE|Siege]] ability  
 
Units with the [[SIEGE|Siege]] ability  
 
* have 30% accuracy in [[regular]] attacks,  
 
* have 30% accuracy in [[regular]] attacks,  
 
* also have 30% accuracy in [[siege]] attacks.
 
* also have 30% accuracy in [[siege]] attacks.
 +
  
 
A related abilty is [[Marksmanship]] - that adds +10% accuracy, indifferent of [[Regular]] or [[Siege]] attack
 
A related abilty is [[Marksmanship]] - that adds +10% accuracy, indifferent of [[Regular]] or [[Siege]] attack
  
 
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
 
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]

Latest revision as of 00:18, 24 February 2008

Units with the ability perform better in Siege attacks, than other units.


Normal units have

  • 30% accuracy in regular attacks,
  • 20% accuracy in siege attacks (except Flying units also have 30% accuracy, because the Siege accuracy penalty does not apply to them).


Units with the Siege ability

  • have 30% accuracy in regular attacks,
  • also have 30% accuracy in siege attacks.


A related abilty is Marksmanship - that adds +10% accuracy, indifferent of Regular or Siege attack

Unit Abilities | Units