Difference between revisions of "Buildings"

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m (Reverted edit of 195.244.128.237, changed back to last version by Zaron)
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[[Wilderness]] - is land without any building on it, what you get from exploring and what you leave after [[pillage|pillaging]].
 
[[Wilderness]] - is land without any building on it, what you get from exploring and what you leave after [[pillage|pillaging]].
 
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[[Farms]] - Give food for a lot [[population]] and army, houses little [[population]]
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[[Farms]] - Give food for a lot [[population]] and army, houses little [[population]] - can be destroyed in [[pillage]].
  
[[Towns]] - House a lot of [[population]] and recruited army, [[population]] that generates [[geld]]
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[[Towns]] - House a lot of [[population]] and recruited army, [[population]] that generates [[geld]] - can be destroyed in [[pillage]].
  
[[Nodes]] - Give [[mana]], the main resource for performing magic.
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[[Nodes]] - Give [[mana]], the main resource for performing magic - are not destroyed in [[pillage]]s.
  
 
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[[Workshops]] - Expensive buildings that control the speed at which you can build.
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[[Workshops]] - Expensive buildings that control the speed at which you can build - can be destroyed in [[pillage]].
 
   
 
   
[[Guilds]] - Buildings where you study magic, to learn [[spells]] and add them to your spellbook and to produce [[items]].
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[[Guilds]] - Buildings where you study magic, to learn [[spells]] and add them to your spellbook and to produce [[items]] - can be destroyed in [[pillage]].
  
[[Barracks]] - Buildings where you train [[population]] to be recruited for your army.
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[[Barracks]] - Buildings where you train [[population]] to be recruited for your army - are not destroyed in [[pillage]]s.
 
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[[Fortress]] - Buildings that guard your kingdom and protect your army a bit in [[Siege]] battles.
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[[Fortress]] - Buildings that guard your kingdom and protect your army a bit in [[Siege]] battles - are not destroyed in [[pillage]]s.
  
[[Barriers]] - Surreal buildings that give [[resistance]] against enemy magic from affecting your kingdom.
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[[Barriers]] - Surreal buildings that give [[resistance]] against enemy magic from affecting your kingdom - are not destroyed in [[pillage]]s.

Revision as of 17:43, 12 April 2008

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Wilderness - is land without any building on it, what you get from exploring and what you leave after pillaging.


Farms - Give food for a lot population and army, houses little population - can be destroyed in pillage.

Towns - House a lot of population and recruited army, population that generates geld - can be destroyed in pillage.

Nodes - Give mana, the main resource for performing magic - are not destroyed in pillages.


Workshops - Expensive buildings that control the speed at which you can build - can be destroyed in pillage.

Guilds - Buildings where you study magic, to learn spells and add them to your spellbook and to produce items - can be destroyed in pillage.

Barracks - Buildings where you train population to be recruited for your army - are not destroyed in pillages.


Fortress - Buildings that guard your kingdom and protect your army a bit in Siege battles - are not destroyed in pillages.

Barriers - Surreal buildings that give resistance against enemy magic from affecting your kingdom - are not destroyed in pillages.