Difference between revisions of "Buildings"
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[[Wilderness]] - is land without any building on it, what you get from exploring and what you leave after [[pillage|pillaging]]. | [[Wilderness]] - is land without any building on it, what you get from exploring and what you leave after [[pillage|pillaging]]. | ||
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− | [[Farms]] - Give food for a lot [[population]] and army, houses little [[population]] | + | [[Farms]] - Give food for a lot [[population]] and army, houses little [[population]] - can be destroyed in [[pillage]]. |
− | [[Towns]] - House a lot of [[population]] and recruited army, [[population]] that generates [[geld]] | + | [[Towns]] - House a lot of [[population]] and recruited army, [[population]] that generates [[geld]] - can be destroyed in [[pillage]]. |
− | [[Nodes]] - Give [[mana]], the main resource for performing magic. | + | [[Nodes]] - Give [[mana]], the main resource for performing magic - are not destroyed in [[pillage]]s. |
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− | [[Workshops]] - Expensive buildings that control the speed at which you can build. | + | [[Workshops]] - Expensive buildings that control the speed at which you can build - can be destroyed in [[pillage]]. |
− | [[Guilds]] - Buildings where you study magic, to learn [[spells]] and add them to your spellbook and to produce [[items]]. | + | [[Guilds]] - Buildings where you study magic, to learn [[spells]] and add them to your spellbook and to produce [[items]] - can be destroyed in [[pillage]]. |
− | [[Barracks]] - Buildings where you train [[population]] to be recruited for your army. | + | [[Barracks]] - Buildings where you train [[population]] to be recruited for your army - are not destroyed in [[pillage]]s. |
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− | [[Fortress]] - Buildings that guard your kingdom and protect your army a bit in [[Siege]] battles. | + | [[Fortress]] - Buildings that guard your kingdom and protect your army a bit in [[Siege]] battles - are not destroyed in [[pillage]]s. |
− | [[Barriers]] - Surreal buildings that give [[resistance]] against enemy magic from affecting your kingdom. | + | [[Barriers]] - Surreal buildings that give [[resistance]] against enemy magic from affecting your kingdom - are not destroyed in [[pillage]]s. |
Revision as of 17:43, 12 April 2008
Wilderness - is land without any building on it, what you get from exploring and what you leave after pillaging.
Farms - Give food for a lot population and army, houses little population - can be destroyed in pillage.
Towns - House a lot of population and recruited army, population that generates geld - can be destroyed in pillage.
Nodes - Give mana, the main resource for performing magic - are not destroyed in pillages.
Workshops - Expensive buildings that control the speed at which you can build - can be destroyed in pillage.
Guilds - Buildings where you study magic, to learn spells and add them to your spellbook and to produce items - can be destroyed in pillage.
Barracks - Buildings where you train population to be recruited for your army - are not destroyed in pillages.
Fortress - Buildings that guard your kingdom and protect your army a bit in Siege battles - are not destroyed in pillages.
Barriers - Surreal buildings that give resistance against enemy magic from affecting your kingdom - are not destroyed in pillages.