Difference between revisions of "Arch:Knight Templar"

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Revision as of 07:37, 1 September 2010

Encyclopedia (Arch) | Units | Spells | Items | Heroes | Skills | Resources
Icon ERADICATION.gif Eradication Units | Icon VERDANT.gif Verdant Units | Icon ASCENDANT.gif Ascendant Units | Icon PHANTASM.gif Phantasm Units | Icon NETHER.gif Nether Units | Icon PLAIN.gif Plain Units


Knights Templar are servants of the God who combine knight training with religious service. They are both knight and priest. They are devoted protectors of the temple order. Although similar to a paladin, Knight Templars wield the ranged holy power and healing ability of a high priest, making them an awesome opponent.

Unit Statistics
Name Knight Templar
Magic Speciality Ascendant
Race Human
Attributes Special
Power Rank 60
Attack Power 400
Attack Type Melee
Attack Initiative 2
Counter Attack 75
Extra Attack Power 150
Extra Attack Type Ranged Holy
Extra Attack Initiative 3
Hit Points 375
Recruit Cost 230.00 Gold 0.75 M.P. 2.00 Population
Upkeep Cost 6.00 Gold 0.08 M.P.
Abilities Healing, Large Shield, Recruit Speed -8%
Related Spell -
Spell Resistances
ASCENDANT 0%
VERDANT 0%
ERADICATION 0%
NETHER 50%
PHANTASM 0%
Attack Resistances
MISSILE 25%
FIRE 0%
POISON 0%
BREATH 0%
MAGIC 25%
MELEE 75%
RANGED 25%
LIGHTNING 0%
COLD 0%
PARALYSE 0%
PSYCHIC 50%
HOLY 25%
KnightTemplar.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Other Statistics
Related Item -
Related Hero Shield Maiden & White Knight


Recommended Role: Fodder, General Tank

 

Recommended Pairing:

White - Naga Queen to tank and trade favorably, Light Archangel for positioning, Heavy Dominion to snipe

Blue - Light Djinni for positioning

Black - Demon Knight/Horned Demon/Unholy Reaver to tank and trade favourably

Red - Dwarven Shaman to tank and trade favorably, Chimera to snipe

Green - Treant to tank and trade favorably