Difference between revisions of "Sunray"
(→Effect) |
|||
(17 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Spellstats |
− | + | | description = | |
− | This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances. | + | This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances. |
− | + | | image = | |
+ | | unit = | ||
+ | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Effect== | ==Effect== | ||
− | + | The enchantment gives increased protection (spell resistance) against {{black}} Nether and {{blue}} Phantasm magic. | |
− | + | * ONCOLOR {{green}}: 0.085 * SL = '''~38%''' @ SL450 | |
+ | * OFFCOLOR {{red}}{{white}}: 0.02 * SL = '''~9%''' @ SL450 | ||
+ | * OPPOSITE {{blue}}{{black}}: 0.007 * SL = '''~3.15%''' @ SL450 | ||
− | + | * Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic | |
− | |||
− | |||
− | + | ==Usage== | |
− | + | On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell. | |
− | + | For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like [[Plant Growth]], [[Weather Summoning]], [[Nature's Favor]] | |
− | + | ||
+ | On big land, non-green mages may consider to cast Sunray to max out their color resistances | ||
+ | <noinclude> | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Verdant Spells]] | [[Category:Verdant Spells]] | ||
[[Category:Enchantments]] | [[Category:Enchantments]] | ||
[[Category:Complex Spells]] | [[Category:Complex Spells]] | ||
+ | </noinclude> |
Latest revision as of 15:28, 27 August 2014
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.
Spell Statistics | |
Name | Sunray |
Magic Speciality | Verdant |
Rank | Complex |
Attributes | Enchantment, Selfonly |
Cast Turn | 10 |
Cast M.P. | 50,000 |
Research Cost | 5,000 |
Upkeep Cost | 50 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effect
The enchantment gives increased protection (spell resistance) against Nether and Phantasm magic.
- ONCOLOR : 0.085 * SL = ~38% @ SL450
- OFFCOLOR : 0.02 * SL = ~9% @ SL450
- OPPOSITE : 0.007 * SL = ~3.15% @ SL450
- Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic
Usage
On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell. For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like Plant Growth, Weather Summoning, Nature's Favor
On big land, non-green mages may consider to cast Sunray to max out their color resistances