Difference between revisions of "Touch of Necromancy"
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The spell will empower the caster with the power to bring the dead back to undead to serve in their afterlife. A part of the slained enemies will rise from the dead and turn into mindless zombies and join your army. The more powerful the archmage, the more zombies can be raised among the fallen ranks. However, this spell will drain part of your mana to sustain the zombies. | The spell will empower the caster with the power to bring the dead back to undead to serve in their afterlife. A part of the slained enemies will rise from the dead and turn into mindless zombies and join your army. The more powerful the archmage, the more zombies can be raised among the fallen ranks. However, this spell will drain part of your mana to sustain the zombies. | ||
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+ | == Effects == | ||
− | + | *Raises 30% of slain units from opponents army as [[Zombie|Zombies]], which join your army | |
− | *Raises 30% of slain units from opponents army as [[Zombie]] | + | *Raises 2.8% of slain units from opponents army as [[Wraith|Wraiths]] (with [[Undead_Mastery|Undead Mastery]] skill level 10+) and [[Lich|Lich]] (at skill level 15+). |
− | *Raises 2.8% of slain units from opponents army as [[Wraith]] | + | *[[Touch of Necromancy]] is capped at replacing combat losses if your mana income is negative. |
− | *[[Touch of Necromancy]] is capped at replacing combat losses if your mana income is negative. | + | *[[Touch of Necromancy]] can create units as long as your pop upkeep allows so. [http://www.the-reincarnation.com/viewtopic.php?f=8&t=24878 [1]] |
− | *[[Touch of Necromancy]] can create units as long as your pop upkeep allows so. [http://www.the-reincarnation.com/viewtopic.php?f=8&t=24878] | ||
*Decreases mana income by 3% | *Decreases mana income by 3% | ||
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+ | Amount raised is SL dependant, and is subject to randomness (about +/- 20% of %raised) | ||
− | + | *{{black}} raise ~ (SL/50 + 20) % | |
− | * {{black}} raise ~ (SL/50 + 20) % | + | *{{white}} raise ~ (SL/100 + 5) % |
− | * {{white}} raise ~ (SL/100 + 5) % | ||
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− | + | [[Category:Spells]] [[Category:Nether Spells]] [[Category:Enchantments]] [[Category:Complex Spells]] [[Category:SelfOnly]] | |
− | [[Category:Spells]] | ||
− | [[Category:Nether Spells]] | ||
− | [[Category:Enchantments]] | ||
− | [[Category:Complex Spells]] | ||
− | [[Category:SelfOnly]] | ||
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Revision as of 10:05, 15 June 2020
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
The spell will empower the caster with the power to bring the dead back to undead to serve in their afterlife. A part of the slained enemies will rise from the dead and turn into mindless zombies and join your army. The more powerful the archmage, the more zombies can be raised among the fallen ranks. However, this spell will drain part of your mana to sustain the zombies.
Spell Statistics | |
Name | Touch of Necromancy |
Magic Speciality | Nether |
Rank | Complex |
Attributes | Enchantment, Selfonly |
Cast Turn | 10 |
Cast M.P. | 50,000 |
Research Cost | 3,000 |
Upkeep Cost | 50 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
- Raises 30% of slain units from opponents army as Zombies, which join your army
- Raises 2.8% of slain units from opponents army as Wraiths (with Undead Mastery skill level 10+) and Lich (at skill level 15+).
- Touch of Necromancy is capped at replacing combat losses if your mana income is negative.
- Touch of Necromancy can create units as long as your pop upkeep allows so. [1]
- Decreases mana income by 3%
Amount raised is SL dependant, and is subject to randomness (about +/- 20% of %raised)