Difference between revisions of "Demon Knight"
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− | + | | description = Perverting the chivalric code of the Knights of the Ascendant Order, these demons adopt many of the characteristics of their counterparts, such as wearing armor, using weapons, and following their lords with utmost loyalty, though, being demons, they have added their own evil twists to their design. The fine, knightly armor they wear bears daemonic enchantments that grant them high resistances to certain types of damage. Their weapons are soul stealing runeblades that radiate the stark chill of the grave, but they prefer to cast vile magics from a distance, striking down their foes with withering hexes and blights. Whenever the forces of light face these Demon Knights in battle, they gaze upon the looking glass darkly, seeing a twisted mockery of everything they represent. | |
+ | Though often found in service of black robes, their true masters, the rulers of Nine Hells, undoubtedly have far more devious intentions than their summoners; jailed within the Spire of Lost Souls for thousands of years, Demon Knights used the opportunity to plan the greatest war campaign ever: the complete conversion of Terra to become an outpost for their war against the heavens. | ||
− | + | | labelcolor = {{Color Nether}} | |
− | + | | color = [[NETHER]] | |
− | + | | race = [[DEMON]] | |
+ | | attrib = [[SUMMON]], [[UNDISBANDABLE]] | ||
+ | | power = 1,850 | ||
+ | | ap = 10,000 | ||
+ | | type = [[COLD]] [[MELEE]] | ||
+ | | init = 2 | ||
+ | | counter = 6,000 | ||
+ | | xap = 8,000 | ||
+ | | xtype = [[POISON]] [[RANGED]] | ||
+ | | xinit = 3 | ||
+ | | hp = 8,500 | ||
+ | | recruit = - | ||
+ | | upkeep = 2.25 M.P., 3.0 Population | ||
+ | | ability = [[ADDITIONAL STRIKE]], | ||
+ | [[ENDURANCE]], [[STEAL LIFE|STEAL LIFE 5%]], [[SWIFT]] | ||
+ | | spell = [[Summon Demon Knight]] | ||
+ | | item = - | ||
+ | | white = 0 | ||
+ | | green = 25 | ||
+ | | red = 60 | ||
+ | | black = 0 | ||
+ | | blue = 20 | ||
+ | | missile = 70 | ||
+ | | fire = 60 | ||
+ | | poison = 75 | ||
+ | | breath = 0 | ||
+ | | magic = 60 | ||
+ | | melee = 85 | ||
+ | | ranged = 70 | ||
+ | | lightning = 0 | ||
+ | | cold = 75 | ||
+ | | paralyze = 60 | ||
+ | | psychic = 50 | ||
+ | | holy = 30 | ||
+ | | image = [[image:DemonKnight.jpg]] | ||
+ | | picmargin = 70 | ||
+ | }} | ||
+ | <span style="color:#f1c40f;">'''Recommended Role:''' Cold sniper</span> | ||
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+ | '''<span style="color:#f1c40f;">Recommended Pairing:</span>''' | ||
+ | <span style="color:#f1c40f;">White - [[Archangel|Archangel]] for position, [[Naga_Queen|Naga Queen]]/[[Titan|Titan]] to tank and trade favorably</span> | ||
− | < | + | <span style="color:#f1c40f;">Blue - [[Djinni|Djinni]] for position, [[Mind_Ripper|Mind Ripper]] to snipe</span> |
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− | </ | ||
− | + | <span style="color:#f1c40f;">Black - [[Vampire|Vampire]] for position, [[Dark_Elf_Magician|Dark Elf Magician]]/[[Unholy_Reaver|Unholy Reaver]] to snipe</span> | |
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− | - [[ | ||
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+ | <span style="color:#f1c40f;">Red - [[Red_Dragon|Red Dragon]] for position, [[Chimera|Chimera]]/[[Storm_Giant|Storm Giant]] to snipe, Fire to snipe</span> | ||
− | [[ | + | <span style="color:#f1c40f;">Green - [[Treant|Treant]] to tank and trade favorably, [[Phoenix|Phoenix]]/[[Earth_Elemental|Earth Elemental]] to snipe </span> |
− | [[Category:Nether Units]] | + | [[Category:Units]] [[Category:Nether Units]] [[Category:Melee Units]] [[Category:Poison Units]] [[Category:Cold Units]] [[Category:Ranged Secondary Units]] [[Category:Demons]] [[Category:Undisbandable]] |
Latest revision as of 23:31, 4 October 2021
Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two
Perverting the chivalric code of the Knights of the Ascendant Order, these demons adopt many of the characteristics of their counterparts, such as wearing armor, using weapons, and following their lords with utmost loyalty, though, being demons, they have added their own evil twists to their design. The fine, knightly armor they wear bears daemonic enchantments that grant them high resistances to certain types of damage. Their weapons are soul stealing runeblades that radiate the stark chill of the grave, but they prefer to cast vile magics from a distance, striking down their foes with withering hexes and blights. Whenever the forces of light face these Demon Knights in battle, they gaze upon the looking glass darkly, seeing a twisted mockery of everything they represent.
Though often found in service of black robes, their true masters, the rulers of Nine Hells, undoubtedly have far more devious intentions than their summoners; jailed within the Spire of Lost Souls for thousands of years, Demon Knights used the opportunity to plan the greatest war campaign ever: the complete conversion of Terra to become an outpost for their war against the heavens.
Unit Statistics | |
Name | Demon Knight |
Magic Speciality | Nether |
Race | Demon |
Attributes | Summon, Undisbandable |
Power Rank | 1,850 |
Attack Power | 10,000 |
Attack Type | Cold Melee |
Attack Initiative | 2 |
Counter Attack | 6,000 |
Extra Attack Power | 8,000 |
Extra Attack Type | Poison Ranged |
Extra Attack Initiative | 3 |
Hit Points | 8,500 |
Recruit Cost | - |
Upkeep Cost | 2.25 M.P. 3.00 Population |
Abilities | Additional Strike, Endurance, Steal Life 5%, Swift |
Related Spell | Summon Demon Knight |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 25% |
ERADICATION | 60% |
NETHER | 0% |
PHANTASM | 20% |
Attack Resistances | |
MISSILE | 70% |
FIRE | 60% |
POISON | 75% |
BREATH | 0% |
MAGIC | 60% |
MELEE | 85% |
RANGED | 70% |
LIGHTNING | 70% |
COLD | 75% |
PARALYSE | 60% |
PSYCHIC | 50% |
HOLY | 30% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | - |
Recommended Role: Cold sniper
Recommended Pairing:
White - Archangel for position, Naga Queen/Titan to tank and trade favorably
Blue - Djinni for position, Mind Ripper to snipe
Black - Vampire for position, Dark Elf Magician/Unholy Reaver to snipe
Red - Red Dragon for position, Chimera/Storm Giant to snipe, Fire to snipe
Green - Treant to tank and trade favorably, Phoenix/Earth Elemental to snipe