Difference between revisions of "Dread Knight"

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[[category:heroes]] [[category:battle heroes]]
 
  
Dread Knight is a demon, Nether unit with a cold attack and a very high cost.  Not only does he have one of the highest geld costs of any hero, but he also costs mana and population (though not much of either).  Still, he is a very popular hero in TR because of his [[Terror]] ability.
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{{Herostats
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| description =
  
As a demon, he can give [[efficiency]] bonus to any demon stack he leads, which includes Horned Demons and Demon knights, which are available to non-nethers.
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Awesome in power and strength, the Dread Knight is a force to be feared on the battlefield. Clad in their armor, the color of the darkest night, and wielding a blade dripping with frost, they lead the march of the forces of evil. All who stand before a Dread Knight cower in fear at their power, and their aura of evil wards allies from holy power.  
  
First off, he has [[Valor]] which is always nice, but again, he is bought for his Terror, which reduces the enemy's [[Accuracy]] in combat.  I have to disagree with the main page in that I don't think the value is 5% +1%/lvl.  That strikes me as WAY too high.  Sun's favor only grants +3% accuracy.  It would take a Warlord, one of the most powerful heroes in the game, 20th lvl before he could counter the effects of a 17th lvl Dread Knight -- and the DK would still have Valor and [[Unholy Aura]], whereas the Warlord would have only [[Charisma]], which pretty much sucks.
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In my limited experience, TR makes it easier in general to hurt than resist hurting.  Otherwise this war game would come to a stand still the majority of the time.  So I would GUESS that a Dread Knight's Terror would be just the same as a Warlord's Tactics:  1% a lvl, with no starting bonus.  Since Warlord gets it at 14 and Dread Knight at 16, you would have more offensive power around in the game on average.  But that's just my hunch.
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In any case, the reduction in Accuracy is very powerful, especially when combined with creatures who already have Accuracy affecting abilities such as Swift, Fear, Beauty.
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== Abilities ==
  
Unholy Aura is gained at 14 and provides a small amount of holy resist to your units.
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Battle: [[Valor|Valor]] (Obtained at level 9)
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*Increases Primary and Counter AP of all your units by 3% + 1% per skill level
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*Does not affect secondary attacks
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Battle: [[Unholy_Aura|Unholy Aura]] (Obtained at level 14)
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*Increases all your units' HOLY resistance by 5% + 1% per skill level
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Battle: [[Terror|Terror]] (Obtained at level 16)
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*Reduces Accuracy of all enemy units by 1% per skill level
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== Preferred Units ==
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*Increases the [[Efficiency|efficiency]] of on-color demons ([[Horned_Demon|Horned Demon]] / [[Bulwark_Horror|Bulwark Horror]] / [[Demon_Knight|Demon Knight]] / [[Unholy_Reaver|Unholy Reaver]]) only
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*Will always prioritize commanding demon[http://wiki.the-reincarnation.org/index.php/Demon [1]] stacks
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[[Category:Heroes]] [[Category:Battle heroes]] [[Category:Nether Heroes]] [[Category:Valor Heroes]]

Latest revision as of 11:34, 19 March 2021

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Awesome in power and strength, the Dread Knight is a force to be feared on the battlefield. Clad in their armor, the color of the darkest night, and wielding a blade dripping with frost, they lead the march of the forces of evil. All who stand before a Dread Knight cower in fear at their power, and their aura of evil wards allies from holy power.

Hero Statistics
Profession Dread Knight
Magic Speciality Nether
Race Demon
Attributes Mercenary
Gender Male
Attack Power 12000 + 6000*level
Attack Type Cold
Counter Attack 4000 + 2000*level
Hit Points 4800 + 2400*level
Upkeep Cost -8000 + 4000*level gold 50 + 5*level m.p. 5 + 1*level population
Abilities Valor (9) Unholy Aura (14) Terror (16)
Re PLAIN.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


 

Abilities

Battle: Valor (Obtained at level 9)

  • Increases Primary and Counter AP of all your units by 3% + 1% per skill level
  • Does not affect secondary attacks

Battle: Unholy Aura (Obtained at level 14)

  • Increases all your units' HOLY resistance by 5% + 1% per skill level

Battle: Terror (Obtained at level 16)

  • Reduces Accuracy of all enemy units by 1% per skill level

Preferred Units