Difference between revisions of "The Holy Light"
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− | + | This enchantment spell is the advanced version of the Sword of Light spell. By sacrificing a percentage of your mana income, you gain the favor of heaven. All your melee weapons will glow in bright white light, and all your troops will fight in godly inspiration which will increase their attack power and accuracy in the battle. This enchantment is one of the most powerful Ascendant magic, and is especially effective when used together with Sword of Light spell. | |
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− | + | = Effects = | |
− | + | *Decreases your mana income by 25% on oversummoning servers, and 15% on no-oversummoning. | |
+ | *Increases Primary [[Attack_Power|Attack Power]]/[[Counter|Counter]] of ALL {{white}} [[:category:Ascendant_Units|Ascendant units]] by ([current SL] / [base SL] * 12.63)% | ||
+ | *Increases [[Accuracy|accuracy]] of ALL {{white}} [[:category:Ascendant_Units|Ascendant units]] by ([current SL] / [base SL] * 6.315)% | ||
+ | *Adds [[HOLY|HOLY]] to ''each PRIMARY'' attack type, if this unit is [[:category:Ascendant_Units|Ascendant]] and HAS a [[MELEE|MELEE]] attack. It does not matter if the MELEE attack is primary or secondary. | ||
+ | **Units affected : | ||
+ | ***[[Crusader|Crusader]], [[Knight|Knight]], [[Knight_Templar|Knight Templar]], [[Pegasus|Pegasus]], [[Preacher|Preacher]], [[Unicorn|Unicorn]] units are affected. | ||
+ | ***[[Paladin|Paladin]], [[Spirit_Warrior|Spirit Warrior]] and [[Titan|Titan]] units aren't affected by this effect since their primary attack is already MELEE HOLY. | ||
+ | ***Other [[:Category:Ascendant_Units|Ascendant Units]] aren't affected. | ||
− | + | = Effects combined with Sword of Light = | |
− | [[Category:Spells]] | + | Combined with [[Sword_of_Light|Sword of Light]], THL+SoL give [[HOLY|HOLY]] too ALL {{white}} [[:category:Ascendant_Units|unit's]] primaries |
− | [[Category:Ascendant Spells]] | + | |
− | [[Category:Enchantments]] | + | *[[Sword_of_Light|Sword of Light]]'s +42% AP Bonus is not applied to non-[[MELEE|MELEE]] units. |
− | [[Category:Ultimate Spells]] | + | *Accuracy bonus is approximately 1/2 damage bonus, may be subject to rounding |
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+ | [[Category:Spells]] [[Category:Ascendant Spells]] [[Category:Enchantments]] [[Category:Ultimate Spells]] |
Latest revision as of 06:17, 28 October 2022
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This enchantment spell is the advanced version of the Sword of Light spell. By sacrificing a percentage of your mana income, you gain the favor of heaven. All your melee weapons will glow in bright white light, and all your troops will fight in godly inspiration which will increase their attack power and accuracy in the battle. This enchantment is one of the most powerful Ascendant magic, and is especially effective when used together with Sword of Light spell.
Spell Statistics | |
Name | The Holy Light |
Magic Speciality | Ascendant |
Rank | Ultimate |
Attributes | Enchantment, Selfonly |
Cast Turn | 10 |
Cast M.P. | 200,000 |
Research Cost | 25,000 |
Upkeep Cost | 50 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
- Decreases your mana income by 25% on oversummoning servers, and 15% on no-oversummoning.
- Increases Primary Attack Power/Counter of ALL Ascendant units by ([current SL] / [base SL] * 12.63)%
- Increases accuracy of ALL Ascendant units by ([current SL] / [base SL] * 6.315)%
- Adds HOLY to each PRIMARY attack type, if this unit is Ascendant and HAS a MELEE attack. It does not matter if the MELEE attack is primary or secondary.
- Units affected :
- Crusader, Knight, Knight Templar, Pegasus, Preacher, Unicorn units are affected.
- Paladin, Spirit Warrior and Titan units aren't affected by this effect since their primary attack is already MELEE HOLY.
- Other Ascendant Units aren't affected.
- Units affected :
Effects combined with Sword of Light
Combined with Sword of Light, THL+SoL give HOLY too ALL unit's primaries
- Sword of Light's +42% AP Bonus is not applied to non-MELEE units.
- Accuracy bonus is approximately 1/2 damage bonus, may be subject to rounding