Difference between revisions of "Sleep"
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==Effects== | ==Effects== | ||
− | + | Sleep has two independent effects. Either can target any (or the same) stack, and can be resisted independently. | |
+ | * Reduces all the [[Damage Resistance]]s of a [[random stack | random enemy stack]] | ||
+ | * [[Fatigue]]s a [[random stack | random enemy stack]] | ||
+ | |||
+ | The amount of fatigue and resistance lowering is the same. | ||
+ | |||
+ | * ONCOLOR{{blue}}: 0.38285 * SL / MaxPhantasmSL = ~38% | ||
+ | * OFFCOLOR{{white}}{{black}}: 0.191425 * SL / MaxPhantasmSL = ~13-14% @SL450 | ||
+ | * OPPOSITE{{green}}{{red}}: 0.0957125 * SL / MaxPhantasmSL = ~7% @SL450 | ||
==Notes== | ==Notes== | ||
− | Awesome against mono | + | Awesome against a mono stacker if not resisted, especially against ultimate units which typically rely very heavily on resistances to soak damage. |
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+ | <noinclude> | ||
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]] | [[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]] | ||
+ | [[Category:Simple Spells]] [[Category:Resistance Modifiers]] | ||
+ | </noinclude> |
Latest revision as of 04:05, 29 August 2014
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
Spell Statistics | |
Name | Sleep |
Magic Speciality | Phantasm |
Rank | Simple |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 700 |
Research Cost | 500 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Sleep has two independent effects. Either can target any (or the same) stack, and can be resisted independently.
- Reduces all the Damage Resistances of a random enemy stack
- Fatigues a random enemy stack
The amount of fatigue and resistance lowering is the same.
- ONCOLOR: 0.38285 * SL / MaxPhantasmSL = ~38%
- OFFCOLOR: 0.191425 * SL / MaxPhantasmSL = ~13-14% @SL450
- OPPOSITE: 0.0957125 * SL / MaxPhantasmSL = ~7% @SL450
Notes
Awesome against a mono stacker if not resisted, especially against ultimate units which typically rely very heavily on resistances to soak damage.