Difference between revisions of "Love and Peace"

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<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center>
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This enchantment spell makes everyone in the country happy and live peacefully together in harmony. This greately increases both the population and geld growth rate, as your people become more productive. However, the people may refuse to fight as they become more and more peaceful, thus decreasing the fighting ability of your armies. The spell will also attract all kinds of Preachers to your country.
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Rank: Ultimate<br>
 
Type: Enchantment/Self<br>
 
Cost: 10 turns, 200,000 MP<br>
 
Upkeep: 500 MP<br>
 
 
'''
 
NOTE: Love and Peace is subject to change starting December 2006 on Guild. It will no longer boost geld income, but instead lower upkeep of geld-eating army units.'''
 
  
 
==Effects==  
 
==Effects==  
*Effects last for 200 turns.
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*As of January 2007, the spell is now a permanent dispellable enchantment.
*Increases all your units [[Health Points]] by 25% and decreases their [[Attack Power]] by 25%
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*Increases all your units [[Hit Points]] by 25% and decreases all their [[Attack Power]] by 20%  
*A number of [[Preacher|Preachers]] will join your army each turn.
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*A number of [[Preacher|Preachers]] will join your army each turn. (Between 1 and [[Spell Level]]/10)  
 
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*Reduces base [[geld]] upkeep of your units by ([[Spell Level]] / 8)% (or for those of us that hate fractions, SL*.125%), rounded to the nearest %
''WILL BE CHANGED''
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*God's Love and Peace reduces army's geld upkeep by 97%
*+(0.2 x [[Spell Level]])% bonus to your [[geld]] income and population income. WILL BE CHANGED
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*Increases Population growth by SL/1000.
**This bonus in [[geld]] income is added directly to Net Geld Income and does not count towards gelding.
 
** 0.2 x 777 = 155% extra income in case of a [[GodFavour|God]] casting [[Love and Peace]] on you, for limited amount of turns.
 
 
 
 
 
ADD : on my last calculations on blitz result was 51.2 % for a lvl 421 LP => .12 x SL
 
to be verified...
 
  
[[Category:Spells]]
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Example:
[[Category:Ascendant Spells]]
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A spell level of 500 would
[[Category:Enchantments]]
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*Reduce geld upkeep by 62.5% (500 / 8)
[[Category:Ultimate Spells]]
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*Recruit 1-50 preachers per turn. 1->(500 / 10)

Latest revision as of 11:15, 4 September 2015

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


This enchantment spell makes everyone in the country happy and live peacefully together in harmony. This greately increases both the population and geld growth rate, as your people become more productive. However, the people may refuse to fight as they become more and more peaceful, thus decreasing the fighting ability of your armies. The spell will also attract all kinds of Preachers to your country.

Spell Statistics
Name Love and Peace
Magic Speciality Ascendant
Rank Ultimate
Attributes Enchantment, Selfonly
Cast Turn 10
Cast M.P. 200,000
Research Cost 20,000
Upkeep Cost 250 m.p.
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effects

  • As of January 2007, the spell is now a permanent dispellable enchantment.
  • Increases all your units Hit Points by 25% and decreases all their Attack Power by 20%
  • A number of Preachers will join your army each turn. (Between 1 and Spell Level/10)
  • Reduces base geld upkeep of your units by (Spell Level / 8)% (or for those of us that hate fractions, SL*.125%), rounded to the nearest %
  • God's Love and Peace reduces army's geld upkeep by 97%
  • Increases Population growth by SL/1000.

Example: A spell level of 500 would

  • Reduce geld upkeep by 62.5% (500 / 8)
  • Recruit 1-50 preachers per turn. 1->(500 / 10)