Difference between revisions of "Battle Chant"
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**~ -0.022*SL %HP (rounds down to nearest 1) | **~ -0.022*SL %HP (rounds down to nearest 1) | ||
** Pillages geld if attack is successful (randomized amount). <sup>[http://www.the-reincarnation.com/viewtopic.php?f=4&t=200&start=35]</sup> | ** Pillages geld if attack is successful (randomized amount). <sup>[http://www.the-reincarnation.com/viewtopic.php?f=4&t=200&start=35]</sup> | ||
− | *** Pillage amount is dependant on surviving troops(similar to how surviving troops determine land gained) and attack type. A full | + | *** Pillage amount is dependant on surviving troops(similar to how surviving troops determine land gained) and attack type. A full siege will pillage up to 10% of the target's geld, regular attacks half that. |
+ | |||
+ | |||
+ | Formula for amount of geld pillaged <sup>[http://www.the-reincarnation.com/viewtopic.php?f=43&t=28243]</sup> | ||
+ | |||
+ | % of target's geld pillaged = (1) x (2) x (3) ; where | ||
+ | |||
+ | (1): The % of target's land destroyed in the attack. Up to 5% for regulars, 10% for sieges. | ||
+ | |||
+ | (2): Current spell level of "Battle Chant" enchantment / Base full spell level of Erad mage (differs depending on the server) | ||
+ | |||
+ | (3): A random number in the range 0.8 - 1.2 | ||
+ | |||
+ | |||
+ | Example (quoting Azroen): | ||
+ | |||
+ | "So on a server where erad's SL is 456, and their BC enchant is 545... | ||
+ | |||
+ | 10% geld * (545/456) * (rand (.8-1.2)) | ||
+ | |||
+ | This would give a range of 9.56% - 14.34% geld stolen. And conversely, a low BC enchant mage will steal less." | ||
+ | |||
+ | (updated March 16th 2011 by slivers7; credits to Azroen) | ||
==Obsolete (Since April 09)== | ==Obsolete (Since April 09)== |
Revision as of 07:20, 17 March 2011
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.
Spell Statistics | |
Name | Battle Chant |
Magic Speciality | Eradication |
Rank | Complex |
Attributes | Enchantment, Selfonly |
Cast Turn | 10 |
Cast M.P. | 50,000 |
Research Cost | 7,000 |
Upkeep Cost | 350 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
- For :
- +20% AP/Counter/EAP and -10% HP (base SL)
- ~ +0.044*SL %AP (rounds down to nearest 0.1)
- ~ -0.022*SL %HP (rounds down to nearest 1)
- Pillages geld if attack is successful (randomized amount). [1]
- Pillage amount is dependant on surviving troops(similar to how surviving troops determine land gained) and attack type. A full siege will pillage up to 10% of the target's geld, regular attacks half that.
Formula for amount of geld pillaged [2]
% of target's geld pillaged = (1) x (2) x (3) ; where
(1): The % of target's land destroyed in the attack. Up to 5% for regulars, 10% for sieges.
(2): Current spell level of "Battle Chant" enchantment / Base full spell level of Erad mage (differs depending on the server)
(3): A random number in the range 0.8 - 1.2
Example (quoting Azroen):
"So on a server where erad's SL is 456, and their BC enchant is 545...
10% geld * (545/456) * (rand (.8-1.2))
This would give a range of 9.56% - 14.34% geld stolen. And conversely, a low BC enchant mage will steal less."
(updated March 16th 2011 by slivers7; credits to Azroen)
Obsolete (Since April 09)
- For :
- +30% AP/Counter and -10% HP
- Pillages geld if attack is successful (5% on regular, 10% on siege).
- For
- +16% AP/Counter and -6% HP (470 SL)
- for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)
- For 607 SL +20% AP/Counter -7% HP [3]
- For [4]
- +5% AP/Counter and -5% HP
- +10% AP/Counter and -4% HP (SL 493)