Difference between revisions of "White Knight"
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The White Knight is a noble warrior, clad in glistening armor and hailing from the northern regions of ice and snow where even the Archmagi dare not travel. White Knights are gallant, and all but fearless in battle, living to slay the nightmares of others. Any man would be proud to serve under the leadership of one of these legends, and many knights come to offer their swords to them. There are legends about White Knights so powerful, that they could slay even the dragons of Terra in single combat. | The White Knight is a noble warrior, clad in glistening armor and hailing from the northern regions of ice and snow where even the Archmagi dare not travel. White Knights are gallant, and all but fearless in battle, living to slay the nightmares of others. Any man would be proud to serve under the leadership of one of these legends, and many knights come to offer their swords to them. There are legends about White Knights so powerful, that they could slay even the dragons of Terra in single combat. | ||
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+ | == Abilities == | ||
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+ | Battle: [[Valor|Valor]] (Lv.9) | ||
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+ | *Increases Primary and Counter AP of all your units by 3% + 1%/lvl | ||
+ | *Does not affect secondary attacks | ||
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+ | Passive: [[Honor|Honor]] (Lv.16) | ||
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+ | *Creates 1-9 Knight/turn at lvl 16 | ||
+ | *Creates 10-18 Knight/turn at lvl 17 | ||
+ | *On [[Beta_Server|Beta Server]] this ability is called [[Inspire|Inspire]] and creates [[Preacher|Preachers]] instead of [[Knight|Knights]] | ||
+ | Battle: [[Dragonslayer|Dragonslayer]] (Lv.20) | ||
− | + | *Increases damage dealt to Dragons by 10% + 5%/lvl | |
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− | *Increases | ||
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− | + | == Preferred Units == | |
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− | + | *Increases the [[Efficiency|efficiency]] of on-color [[Humans|humans]] ([[Catapult|Catapult]]/[[Crusader|Crusader]]/[[High_Priest|High Priest]]/[[Knight|Knight]]/[[Knight_Templar|Knight Templar]]/[[Paladin|Paladin]]/[[Preacher|Preacher]]) only. | |
− | * | + | *Will always prioritize commanding on-color [[Human|Human]] stacks. |
− | + | [[Category:Heroes]] [[Category:Battle heroes]] [[Category:Ascendant Heroes]] [[Category:Valor Heroes]] | |
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Revision as of 16:43, 26 July 2019
The White Knight is a noble warrior, clad in glistening armor and hailing from the northern regions of ice and snow where even the Archmagi dare not travel. White Knights are gallant, and all but fearless in battle, living to slay the nightmares of others. Any man would be proud to serve under the leadership of one of these legends, and many knights come to offer their swords to them. There are legends about White Knights so powerful, that they could slay even the dragons of Terra in single combat.
Hero Statistics | |
Profession | White Knight |
Magic Speciality | Ascendant |
Race | Human |
Attributes | Mercenary |
Gender | Male |
Attack Power | 10000 + 5000*level |
Attack Type | Melee Holy |
Counter Attack | 2000 + 1000*level |
Hit Points | 4000 + 2000*level |
Upkeep Cost | -5000 + 2500*level gold 5 + 2.5*level m.p. |
Abilities | Valor (9) Honor (16) Dragonslayer (20) |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
fckLR
Abilities
Battle: Valor (Lv.9)
- Increases Primary and Counter AP of all your units by 3% + 1%/lvl
- Does not affect secondary attacks
Passive: Honor (Lv.16)
- Creates 1-9 Knight/turn at lvl 16
- Creates 10-18 Knight/turn at lvl 17
- On Beta Server this ability is called Inspire and creates Preachers instead of Knights
Battle: Dragonslayer (Lv.20)
- Increases damage dealt to Dragons by 10% + 5%/lvl
Preferred Units
- Increases the efficiency of on-color humans (Catapult/Crusader/High Priest/Knight/Knight Templar/Paladin/Preacher) only.
- Will always prioritize commanding on-color Human stacks.