Difference between revisions of "Sunray"
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==Effect== | ==Effect== | ||
| − | + | The enchantment gives increased protection (spell resistance) against {{black}} Nether and {{blue}} Phantasm magic. | |
| − | + | * On-color {{green}}, Spell level 436: 37% resistance to Phantasm and Nether magic | |
| + | * Adjacent color {{white}}, {{red}}, spell level 421: 8% resistance to Phantasm and Nether Magic | ||
| + | * Opposite-color {{blue}},{{black}}: 4% resistance to Phantasm and Nether magic | ||
| + | * Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic | ||
| − | + | ==Usage== | |
| − | + | On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell. | |
| − | + | For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like [[Plant Growth]], [[Weather Summoning]], [[Nature's Favor]] | |
| − | + | On big land, non-green mages may consider to cast Sunray to max out their color resistances | |
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Verdant Spells]] | [[Category:Verdant Spells]] | ||
[[Category:Enchantments]] | [[Category:Enchantments]] | ||
[[Category:Complex Spells]] | [[Category:Complex Spells]] | ||
Revision as of 12:17, 24 June 2008
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.
| Magic Specialty: | |
| Rank: | Complex |
| Type: | Enchantment SelfOnly |
| Cast Turn: | 10 |
| Cast M.P.: | 50,000 |
| Research Cost: | 5,000 |
| Upkeep: | 50 MP |
| Related Unit: | None |
Effect
The enchantment gives increased protection (spell resistance) against
Nether and
Phantasm magic.
- On-color
, Spell level 436: 37% resistance to Phantasm and Nether magic - Adjacent color
,
, spell level 421: 8% resistance to Phantasm and Nether Magic - Opposite-color
,
: 4% resistance to Phantasm and Nether magic - Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic
Usage
On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell. For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like Plant Growth, Weather Summoning, Nature's Favor
On big land, non-green mages may consider to cast Sunray to max out their color resistances