Difference between revisions of "Illusionist"
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==Summary== | ==Summary== | ||
− | The Illusionist doesn't have all that much going for it at low levels. They have low health, relatively low attack and don't have many abilities. Their [[Mind Shield]] | + | The Illusionist doesn't have all that much going for it at low levels. They have low health, relatively low attack and don't have many abilities. Their [[Mind Shield]] protects against only a small number of psychic units, who besides Mind Rippers and Unholy Reavers, simply aren't that powerful or common. Their [[Mind Blast]] power does relatively little damage and can be resisted. They do have the benefit of being rather cheap, however. If they are leading a group of Mind Rippers they will also give it an [[efficiency]] bonus, and Mind Rippers also happen to be one of the most damaging units in the game. |
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At higher levels, the Illusionist becomes extremely powerful and could be a truly potent weapon. At lvl 20, it can create an extra 15 Dominions or 12 Titans for instance. This can be especially deadly at lower ranks and for [[catfisher]]s where such a boost in net power could be a large percentage increase. | At higher levels, the Illusionist becomes extremely powerful and could be a truly potent weapon. At lvl 20, it can create an extra 15 Dominions or 12 Titans for instance. This can be especially deadly at lower ranks and for [[catfisher]]s where such a boost in net power could be a large percentage increase. | ||
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Low level Illusionists are only bought to lead Mind Ripper stacks, high level (16 or 17) Illusionists on the other hand command a very high price. | Low level Illusionists are only bought to lead Mind Ripper stacks, high level (16 or 17) Illusionists on the other hand command a very high price. | ||
− | [[category:heroes]] [[category:battle heroes]] [[category:phantasm Heroes]<noinclude> | + | <noinclude>[[category:heroes]] [[category:battle heroes]] [[category:phantasm Heroes]]</noinclude> |
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Revision as of 12:14, 27 August 2010
Battle Items |
Offensive Items |
Summoning Items
Unique Items |
Lesser Items
The Illusionist's skill is in tricks of the mind, and perception. Undoubtedly the most mischievous of any of the wizard classes, the illusionist can weave powerful psychic spells causing serious brain damage, while protecting his allies from such attacks. Powerful illusionists can even create huge monsters to appear right before your very eyes.
Hero Statistics | |
Profession | Illusionist |
Magic Speciality | Phantasm |
Race | Telepath |
Attributes | Mercenary |
Gender | Male |
Attack Power | 5000 + 2500*level |
Attack Type | Ranged Psychic |
Counter Attack | - |
Hit Points | 1600 + 800*level |
Upkeep Cost | -1000 + 1000*level gold 50 + 5*level m.p. |
Abilities | Mind Blast (9) Mind Shield (14) Illusion (18) |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Contents
Mind Blast
- Deals 20k/lvl PSYCHIC damage to one random enemy stack. Is a Phantasm spell thus can be resisted.
Mind Shield
- Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.
Illusion
Creates a stack of illusionary units worth 200k NP/lvl. The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks. The illusion stack will attack and cause damage like a real stack. The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss. This ability is extremely powerful.
Summary
The Illusionist doesn't have all that much going for it at low levels. They have low health, relatively low attack and don't have many abilities. Their Mind Shield protects against only a small number of psychic units, who besides Mind Rippers and Unholy Reavers, simply aren't that powerful or common. Their Mind Blast power does relatively little damage and can be resisted. They do have the benefit of being rather cheap, however. If they are leading a group of Mind Rippers they will also give it an efficiency bonus, and Mind Rippers also happen to be one of the most damaging units in the game.
At higher levels, the Illusionist becomes extremely powerful and could be a truly potent weapon. At lvl 20, it can create an extra 15 Dominions or 12 Titans for instance. This can be especially deadly at lower ranks and for catfishers where such a boost in net power could be a large percentage increase.
Low level Illusionists are only bought to lead Mind Ripper stacks, high level (16 or 17) Illusionists on the other hand command a very high price.