Difference between revisions of "Guild:Mind Ripper"

From TheReincarnation
Jump to: navigation, search
m (BOT: Changing page text)
(No difference)

Revision as of 08:10, 31 August 2010

Encyclopedia (Guild) | Units | Spells | Items | Heroes | Skills | Resources
Icon ERADICATION.gif Eradication Units | Icon VERDANT.gif Verdant Units | Icon ASCENDANT.gif Ascendant Units | Icon PHANTASM.gif Phantasm Units | Icon NETHER.gif Nether Units | Icon PLAIN.gif Plain Units


A Mind Ripper is a six-foot-tall humanoid with an octopus head and four tentacles situated around its mouth. They have four reddish fingers on each hand, and hideous mauve skin. Mind Rippers feed on brains, vastly preferring those of sentient creatures. These abominations prefer to directly attack the minds of their opponents with a withering blast of psychic energy, often inflicting permanent brain damage on those 'fortunate' enough to withstand it. In addition to their incredible psionic capabilities, many possess great arcane power. When forced into melee, they can attack with their tentacles and attempt to suck the brains out of their opponents.

Unit Statistics
Name Mind Ripper
Magic Speciality Phantasm
Race Mindripper
Attributes Summon,
Power Rank 1,154
Attack Power 8,000
Attack Type Magic Ranged
Attack Initiative 3
Counter Attack 4,000
Extra Attack Power 16,000
Extra Attack Type Ranged Psychic
Extra Attack Initiative 3
Hit Points 5,000
Recruit Cost -
Upkeep Cost 1.25 M.P. 3.00 Population
Abilities -
Related Spell Summon Mind Ripper
Spell Resistances
ASCENDANT 0%
VERDANT 75%
ERADICATION 75%
NETHER 75%
PHANTASM 30%
Attack Resistances
MISSILE 75%
FIRE 50%
POISON 20%
BREATH 50%
MAGIC 75%
MELEE 75%
RANGED 75%
LIGHTNING 20%
COLD 30%
PARALYSE 50%
PSYCHIC 90%
HOLY 50%
MindRipper.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Other Statistics
Related Item -
Related Hero Illusionist


 

Recommended Role: Psychic/Magic sniper

 

Recommended Pairing:

White - Archangel/Naga Queen/Titan to tank and trade favorably, Knight Templar to tank, Dominion/Spirit Warrior to snipe

Blue - Light Djinni for position, Djinni/Air Elemental/Ice Elemental/Water Elemental to snipe

Black -  Dark Elf Magician/Lich/Bulwark Horror/Demon Knight to tank and trade favorably, Horned Demon to snipe

Red - Red Dragon/Efreeti/Hydra to tank and trade favorably, Chimera/Fire sniper

Green - Griffon/Treant/Venus Flytrap/High Elf to tank and trade favorably