Difference between revisions of "Section 2 - Turn and Effect"
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- Buildings are constructed</span></td></tr></table> | - Buildings are constructed</span></td></tr></table> | ||
<br><span style="color: rgb(205, 205, 205); font-size: 12px; line-height: normal;"> | <br><span style="color: rgb(205, 205, 205); font-size: 12px; line-height: normal;"> | ||
− | '''Exploring, Mana Charging, | + | '''Exploring, [[mana|Mana Charging]], [[Geld]]ing''' |
<br>All 3 of these use what I call the "tick" system.</span> | <br>All 3 of these use what I call the "tick" system.</span> | ||
<table width="500"><tr bgcolor="#444444"><td>'''The Tick System'''</td></tr> | <table width="500"><tr bgcolor="#444444"><td>'''The Tick System'''</td></tr> | ||
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<br><span style="color: rgb(205, 205, 205); font-size: 12px; line-height: normal;"> | <br><span style="color: rgb(205, 205, 205); font-size: 12px; line-height: normal;"> | ||
'''Gelding''' | '''Gelding''' | ||
− | <br>There is no geld limit, so there's 1 example for the tick system.</span> | + | <br>There is no [[geld]] limit, so there's 1 example for the tick system.</span> |
<table width="600"><tr bgcolor="#444444"><td>'''Gelding'''</td></tr> | <table width="600"><tr bgcolor="#444444"><td>'''Gelding'''</td></tr> | ||
<tr bgcolor="#333333"><td><span style="color: rgb(205, 205, 205); font-size: 12px; line-height: normal;">- Starting Geld: 500,000,000<br> | <tr bgcolor="#333333"><td><span style="color: rgb(205, 205, 205); font-size: 12px; line-height: normal;">- Starting Geld: 500,000,000<br> | ||
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- Reported Result: You gelded for 5 turn(s) and gained 5,000,000 geld.</span></td></tr></table> | - Reported Result: You gelded for 5 turn(s) and gained 5,000,000 geld.</span></td></tr></table> | ||
<br><span style="color: rgb(205, 205, 205); font-size: 12px; line-height: normal;"> | <br><span style="color: rgb(205, 205, 205); font-size: 12px; line-height: normal;"> | ||
− | '''Mana Charging'''<br> | + | '''[[Mana|Mana Charging]]'''<br> |
Mana Charging is limited by max mana...and also has 3 samples - they are labeled by their function. Mana cannot exceed storage through charging.</span> | Mana Charging is limited by max mana...and also has 3 samples - they are labeled by their function. Mana cannot exceed storage through charging.</span> | ||
<table width="600"><tr bgcolor="#444444"><td>'''Mana Charging 1'''</td></tr> | <table width="600"><tr bgcolor="#444444"><td>'''Mana Charging 1'''</td></tr> |
Revision as of 17:22, 15 March 2006
Items
The sequence for item effects are fairly straight forward - Use Item, Turn Taken, Item Effect occurs.
Items |
- Select item: "Sage Stone" - Click: "Use Item" |
Attacks
The sequence for attacks (pillage, siege, regular) are also fairly straight forward, although not as greatly as items the sequence is: Attack, Attack Result, Turns Taken.
Attacks |
- Select Target: "Mage #" - Click: "Attack" |
War Expense (doesn't matter which units you send or don't send, "Unit Upkeep" is the upkeep of ALL units):
Siege: 1*Unit Upkeep Before Attack
Regular: 1*Unit Upkeep Before Attack
Pillage: No "War Expense"
Land Taken (Siege/Regular):
Land Taken is influenced by the total number of units you have remaining at the end of battle. Try and have at least 5 units remaining for every acre your opponent has.
Siege Max Land: 3.33% of target's land captured, 6.67% of target's land destroyed. (total: 10%)
Regular Max Land: 1.67% of target's land captured, 3.33% of target's land destroyed. (total: 5%)
Resources Taken (Pillage; Siege with on-color Battle Chant enchantment):
Resources taken is influenced by the total net power of the stack you send to pillage your opponent. Greater the power, more resources taken (there is a limit however, that fluctuates based on land layout of the target kingdom - namely: % of towns).
Building
There are two types of buildings:
Pre-turn effects & Post-turn effects
Pre-turn effect buildings: Town, Farm, Workshop, Nodes, Barriers, Fortress.
Post-turn effect buildings: Barracks, Guilds.
Pre-turn effect buildings use the method of "Build, Building Effect/upkeep placed in building upkeep, Turns Taken"
Pre-Turn Building |
- Select buildings to construct. - Build the buildings. |
Post-turn effect buildings use the method of "Build, Turns Taken, Building Effect/Upkeep placed in building upkeep"
Post-Turn Building |
- Select buildings to construct. - Build the Buildings. |
Exploring, Mana Charging, Gelding
All 3 of these use what I call the "tick" system.
The Tick System |
- Turns selected for action. - Action taken. |
Exploring
On servers with an Explore limit, the ticks will decline based on current land until you reach 3500 acres, at which point you can't explore further.
There are currently no servers without an explore limit.
Numbers in example are imaginary, and used just to express the idea.
Exploring 1 |
- Starting Land: 3490 acres - Average Acres per turn = 5. |
Exploring 2 |
- Starting Land: 400 acres. - Average Acres per turn = 18. |
Gelding
There is no geld limit, so there's 1 example for the tick system.
Gelding |
- Starting Geld: 500,000,000 - Geld "Income": 1,000,000 |
Mana Charging
Mana Charging is limited by max mana...and also has 3 samples - they are labeled by their function. Mana cannot exceed storage through charging.
Mana Charging 1 |
- Starting Mana: 475,000 of 500,000 max - Mana "Income": 5,000 |
Mana Charge 2 |
- Starting Mana: 100,000 of 500,000 max - Mana "Income": 5,000 |
Mana Charge 3 (Black Sabbath) |
- Starting Mana: 100,000 of 500,000 max - Mana "Income" Low Point: 7,000 |
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