Unit Abilities
See also: Category:Unit_Abilities.
If you edit one of these pages: add [[Category:Unit Abilities]] at the base
ADDITIONAL STRIKE - unit will strike twice with its primary weapon |
ATTDEF AGAINST - unit will fight better against given race |
BEAUTY - any unit attacking unit with beauty will suffer -5% accuracy penalty |
BURSTING - when attacked, unit bursts with given element, dealing 10000 damage |
CHARM - attacks or counter attacks on unit with charm are half as effective |
CLUMSINESS - unit with clumsiness has penalty of -10% accuracy |
ENDURANCE - units with endurance suffer -10% efficiency penalty after every attack/counter instead of the normal -15% |
FEAR - any unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy |
FLYING - flying units will not be attacked by melee units, and have no siege penalty |
HEALING - 30% of slain units with healing will be resurrected after battle, as long as there are survivors |
LARGE SHIELD - damage from ranged attacks on units with large shield will be halved |
MARKSMANSHIP - unit with marksmanship has bonus of 10% accuracy |
PIKE - any unit with initiative 2 attacking units with pike will suffer penalty of 1 initiative. |
RECRUIT SPEED - increases recruit speed (negative value decreases) |
REGENERATION - 20% of slain units with regeneration will be resurrected after battle, as long as there are survivors |
SCALES - unit with scales will receive 25% less damage from any kind of attack |
SIEGE - in siege attack, attacker suffers penalty of -10% accuracy. unit with Siege ability will not suffer such penalty |
STEAL LIFE - 5% of damage by units with steal life will be turned to hit points of this unit. |
SWIFT - units attacking units with swift will suffer penalty of -10 % accuracy |
WEAKNESS TO - given attack type on the unit which has weakness to will deal twice damage |