Battle Chant
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.
Spell Statistics | |
Name | Battle Chant |
Magic Speciality | Eradication |
Rank | Complex |
Attributes | Enchantment, Selfonly |
Cast Turn | 10 |
Cast M.P. | 50,000 |
Research Cost | 7,000 |
Upkeep Cost | 350 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
- Battle Effect everywhere except Arch Server
- On colour: +20% AP, -10% HP
- Adjacent: +10% AP, -5% HP
- Opposite: +5% AP, -2.5% HP
All the above are scaled by enchantment_SL/max_erad_SL. So a red with standard SL (477 on blitz) will have +20% AP, whereas a blue with 631 SL casting BC will actually get (631/477) * 5 = 6.6% AP boost. AP boosts apply equally to primary (including counter) and secondary.
- Battle Effect on Arch Server
- On colour: +0.066*SL % AP, -0.022*SL % HP
- Adjacent: +0.033*SL % AP, -0.011*SL % HP
- Opposite: +0.020*SL % AP, -0.0067*SL % HP
These could be alternatively expressed as above, with base percentages that are then affect by actual mage SL. I just don't have the max SL for arch handy, since it just reset and I can't simply check it in the db. Anyway, this AP boost is primary (incl counter) only.
- PILLAGE EFFECT
- All servers, at least once the size component is gone from beta/lightning
- A successful attack will take the same percent of target's geld as it did (captured+destroyed acres) percent of target's land, with a ±20% random modifier. The pillaged amount is also scaled by SL in the same way as the battle effects. Pillage effect only works on colour, and only if the target is at least 50% of the attacker's size.
- All servers, at least once the size component is gone from beta/lightning
- UPKEEP EFFECT
- Blitz, Beta, Lightning and Archwar only
- Erad mages receive a 1% geld upkeep reduction for every 100 acres they are above 5k acres, capping out at 50% when they reach 10k. This effect does not scale with SL.
- Blitz, Beta, Lightning and Archwar only
Obsolete (Since April 09)
- For :
- +30% AP/Counter and -10% HP
- Pillages geld if attack is successful (5% on regular, 10% on siege).
- For
- +16% AP/Counter and -6% HP (470 SL)
- for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)
- For 607 SL +20% AP/Counter -7% HP [1]
- For [2]
- +5% AP/Counter and -5% HP
- +10% AP/Counter and -4% HP (SL 493)