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  • ...esources – mana, geld, population. Constantly check your mages for enemy spells when using turns<br> ...d who have a low net power. They are also the most vunerable mages in your guild. A catfisher needs to be extremely experienced and very good at taking care
    6 KB (1,061 words) - 04:45, 14 April 2008
  • ...ines that they follow when issuing punishments. See also [[:category:Admin Spells]].<br><br> ..."Serenity" on a non-ally/non-member of your guild/non-member of an allied guild in order to save them from a spell lock.
    4 KB (720 words) - 08:06, 21 April 2008
  • ==Guild Management== ...uilds]] have the ability to restrict or allow access to certain supporting guild features.
    2 KB (241 words) - 15:11, 12 September 2008
  • ...rting_Guild_Features | Supporting Guilds]]. It allows guilds to track the spells that they place on mages. ...are automatically removed from the spell tracker. There is no need for a guild member to do anything other that play the game, and the spell tracker will
    1 KB (245 words) - 19:27, 16 April 2008
  • ...enced mages some of the basic skills necesssary for survival on Terra. Non-Guild is the place you go to hone those skills. ...ion is the single most important skill you will learn on Terra (other than spells, and strategy, and etc…) Use your message function and arrows and try to
    26 KB (4,696 words) - 16:06, 20 April 2008
  • <span style="color:#2ecc71;">Guild Alliances do not need to be disclosed</span> *Changed spells, units, items for balance issues
    9 KB (1,391 words) - 01:43, 7 July 2020
  • * You can still receive mass-guild messages Related: [[:Category:Admin Spells|Other admin punishments]] such as [[Time Twister]] and [[Frozen Hell]]
    877 bytes (136 words) - 14:28, 8 November 2009
  • Generates lesser items independent of Guild item generation. Items are generated every 20-40 turns at level 1. Reduces the casting cost of all spells by 2% + 1%/level.
    10 KB (1,467 words) - 21:22, 20 August 2015
  • <tr><td>'''Server:'''</td><td>Guild</td></tr> Harmful Spells and/or Items = Deathlist
    877 bytes (151 words) - 22:39, 27 April 2008
  • MoN was founded in August of 2007 by members of the disbanded guild ArchEnemy who still wished to play together including Diabolus, ThanatosRX, MoN is a small active war guild. MoN avoids alliances and NAPs whenever possible. MoN wars random targets
    3 KB (529 words) - 15:28, 18 December 2010
  • *lvl20 UM wraiths boosts init to 4 (guild 2-11) ...]] [[Category:Plain Spells]] [[Category:Enchantments]] [[Category:Ultimate Spells]]
    1 KB (158 words) - 23:31, 27 October 2022
  • ...s first, in order to get [[Concentration]], or research some of the easier spells in order to get a higher spell level. Your spell level determines how strong your spells are, the chance of casting spells(especially off color ones) and how many units you summon per spell. Without
    6 KB (1,138 words) - 20:29, 20 February 2010
  • Up-to-date Statistics on units, spells, items and heroes for Guild Server. | '''[[:Category:Units (Guild)|Vol. I The Book of Units]]'''
    387 bytes (65 words) - 07:04, 31 August 2010
  • *TR Tutorial Batch #3 - Skills & Spells (The Basics) ...yers and have to be respected. For NDs, I will personally advise to join a guild.
    50 KB (8,814 words) - 10:27, 2 April 2013
  • This page shows you all the spells that you can cast, organized by the spell's color. You can buy more spells or research them via the research button, which will be explained briefly.
    10 KB (1,732 words) - 17:27, 31 May 2012
  • :Research your colour spells first.<br> *Guild
    2 KB (399 words) - 05:15, 7 June 2016
  • =Guild Supremacy= *A new system unique to guilds called "Guild Supremacy" has been added to the [[Beta_Server|Beta Server]].
    2 KB (392 words) - 22:32, 6 September 2018
  • *Can be purchased via the [[Guild_Supremacy|Guild Supremacy]] perk of the same name. *The enchantment will be removed from any mage that leaves the guild.
    494 bytes (69 words) - 04:16, 15 October 2019

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