Beta:Hallucination
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This ultimate enchantment will create a powerful illusion capable of covering your entire kingdom. Invading armies will have difficulty locating your country and will sometimes walk through the heart of your country without realizing it.
Spell Statistics | |
Name | Hallucination |
Magic Speciality | Phantasm |
Rank | Ultimate |
Attributes | Enchantment, Selfonly |
Cast Turn | 10 |
Cast M.P. | 200,000 |
Research Cost | 40,000 |
Upkeep Cost | 500 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
When a mage attacks you, there is a chance the attacker cannot find your country.
- The attacker get's the message: "You could not find the location of MageName(#****)'s country so you couldnt attack him"
- The attacker uses his turns and pays upkeeps for 2 turns, but not his war expenses.
- The defender does NOT get a counter for a hallucination-blocked attack.
- Chance for blocking using Hallucination is calculated based on the Spell Level of both the caster and the attacker.
- The greater the difference, the greater is the chance of missing.
Hallucination reduces efficiency of the mage attacking the Hallucination by 10%
- This effect is the same regardless of Spell Level, and ONLY works when the hallucination mage is defending.
Notes
Advisable in war, or to discourage and protect you from devil counters, or if you really want to prevent as many randoms as possible.
Most players will ignore hallucination-blocked attacks, and random again. See ROE. This makes attack blocking a relatively minor boost. The efficiency reduction is the more helpful effect.
On the other hand, occasionally some poor guy will get blocked five times in a row and just give up.
Also great for spelled mages from sieging/pillaging off your spells.