Difference between revisions of "Battle Chant"

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<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center>
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The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.
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The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.<br>
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{| cellspacing="0"
 
|Magic Speciality:
 
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|Rank:||[[:Category:Complex Spells|Complex]]
 
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|Type:||[[Enchantment]] [[SelfOnly]]
 
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|Cast Turn:||10
 
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|Cast M.P.:||50,000
 
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|Research Cost:||7,000
 
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|Upkeep:||250 MP
 
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|Related Unit:||none
 
|}
 
  
 
==Effects==
 
==Effects==

Revision as of 10:04, 27 August 2010

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.

Spell Statistics
Name Battle Chant
Magic Speciality Eradication
Rank Complex
Attributes Enchantment, Selfonly
Cast Turn 10
Cast M.P. 50,000
Research Cost 7,000
Upkeep Cost 350 m.p.
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effects

  • For Icon ERADICATION.gif:
    • +20% AP/Counter/EAP and -10% HP (base SL)
    • ~ +0.044*SL %AP (rounds down to nearest 0.1)
    • ~ -0.022*SL %HP (rounds down to nearest 1)
    • Pillages geld if attack is successful (randomized amount). [1]
      • Pillage amount is dependant on surviving troops(similar to how surviving troops determine land gained) and attack type. A full seige will pillage up to 10% of the target's geld, regular attacks half that.

Obsolete (Since April 09)

  • For Icon ERADICATION.gif:
    • +30% AP/Counter and -10% HP
    • Pillages geld if attack is successful (5% on regular, 10% on siege).
  • For Icon NETHER.gif
    • +16% AP/Counter and -6% HP (470 SL)
    • for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)
    • For 607 SL +20% AP/Counter -7% HP [2]
  • For Icon VERDANT.gif
    • +15% AP/Counter and -6% HP (from fuzzy memory)
  • For Icon PHANTASM.gif
    • +16% AP/Counter and -6% HP (from fuzzy memory)
    • +14% AP/Counter and -5% HP Tested on SL 661
  • For Icon ASCENDANT.gif[3]
    • +5% AP/Counter and -5% HP
    • +10% AP/Counter and -4% HP (SL 493)