Beta:Battle Chant

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Revision as of 23:25, 23 August 2012 by Nogitron (talk | contribs) (Effects)
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Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells


The spell drives all armies into a state of frenzy. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.

Spell Statistics
Name Battle Chant
Magic Speciality Eradication
Rank Complex
Attributes Enchantment, Selfonly
Cast Turn 10
Cast M.P. 50,000
Research Cost 7,000
Upkeep Cost 350 m.p.
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effects

Increases Attack Power of ALL attacks of ALL friendly units according to the following formula:

  • 0.2 * SL / Max Base Erad SL (on color)
  • 0.1 * SL / Max Base Erad SL (off color)
  • 0.05 * SL / Max Base Erad SL (opposite color)

Decreases Hit Points of ALL friendly units according to the following formula:

  • 0.1 * SL / Max Base Erad SL (on color)
  • 0.05 * SL / Max Base Erad SL (off color)
  • 0.025 * SL / Max Base Erad SL (opposite color)

Pillages geld if attack is successful (randomized amount). [1]

  • Pillage amount is dependent on surviving troops (similar to how surviving troops determine land gained) and attack type. A full siege will pillage up to 10% of the target's geld, regular attacks up to 5%.


Formula for amount of geld pillaged [2]

% of target's geld pillaged = (1) x (2) x (3) ; where

(1): The % of target's land destroyed in the attack. Up to 5% for regulars, 10% for sieges.

(2): Current spell level of "Battle Chant" enchantment / Base full spell level of Erad mage (differs depending on the server)

(3): A random number in the range 0.8 - 1.2


Example (quoting Azroen):

"So on a server where erad's SL is 456, and their BC enchant is 545...

10% geld * (545/456) * (rand (.8-1.2))

This would give a range of 9.56% - 14.34% geld stolen. And conversely, a low BC enchant mage will steal less."

(updated March 16th 2011 by slivers7; credits to Azroen)