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  • ...esist Elements''' - Many rumors about this spell go around, although it is hard to determine an actual answer. The most likely effect is that it increases
    11 KB (1,780 words) - 19:19, 16 April 2008
  • * In battle, doubles units' [[Steal Life]] ability (Steal Life is hard capped at 10%).
    2 KB (238 words) - 03:44, 29 August 2014
  • ...l will expand to the nearby country slowly. Only those who can concentrate hard has a chance to break through the silence. ...mage in battles or pillages. The enchantment makes casting of spells very hard both for the mage it is casted on and those who try to spell him further. C
    2 KB (361 words) - 06:11, 28 October 2022
  • Hard Hitter + Deep Fodder is a bit riskier, because sometimes you'll hit somethi [[Lich]]: Good for ground reds to use, hard to summon, but are nice units overall, if you have the patience and luck to
    34 KB (6,070 words) - 00:54, 4 March 2008
  • ...disband your expensive troops and keep whatever you think can defend your hard earned land.
    1 KB (233 words) - 04:47, 17 April 2008
  • ...ng, set up to research fast. If you're attacking, set up your stack to hit hard. If you're warring, set up your country to war. Always focus on what's in f ...tacks, and beyond that it's just war. Some people mix these terms, so it's hard to say for 100% sure what you'll be dealing with when seeing these words -
    47 KB (8,090 words) - 18:52, 16 April 2008
  • [[Efreeti]]: These aren't too hard to summon, and their 4 initiative ranged primary is ideal for fatigue and t
    39 KB (6,806 words) - 00:57, 4 March 2008
  • ...thinking less than double digits, you're thinking too small). I know it's hard to see yourself doing 30-40 attacks a day, and still maintaining an army, y
    32 KB (5,733 words) - 00:57, 4 March 2008
  • chims - i find them coming a bit slow, and die to hard, sometimes in loads. Salamander&HH&HD - they die too hard and are paralyzed by carpet or web.
    11 KB (2,004 words) - 04:39, 14 April 2008
  • ...ifier will greatly benefits. They do not die that fast and can hit enemey hard with BL. For units with high 1AP, you’re sort of doubling their numbers *Still hit elementals hard (just not harder):P
    68 KB (11,984 words) - 00:49, 4 March 2008
  • heavy hence hard to upkeep and your complexes get completely owned by mental barrack units (particularly KT + missile shield), Gate, generally hard to take
    18 KB (3,250 words) - 04:47, 14 April 2008
  • ...-> Cavalry). They are good for rushing because they can give you a lot of hard to kill power, but they won't win many awards for damage dealing or long-te ...doesn't count towards battle losses, and still have a solid hitting stack. Hard to balance, but very common to see in higher ranks.
    38 KB (6,794 words) - 00:55, 4 March 2008
  • Long hours of hard study and work at a desk have made the engineer unimposing, but that is to
    1 KB (204 words) - 13:08, 18 February 2024
  • The core of the The Reincarnation's [[Developer Team]]. These are the hard working individuals that create game code, fix bugs, and keep the game runn
    1 KB (219 words) - 09:08, 30 June 2019
  • ...of 'turtling'. It is commonly used by people who aren't doing attack runs (hard to convert over before attacking after a certain point), and with the excep ...s are very useful for defense, but not immensely useful for offense (being hard to boost, they aren't exactly exploitable to increase the damage you do)
    58 KB (9,630 words) - 03:48, 30 April 2010
  • During this 24 hours, you are almost GOD. It is extremely hard for you to lose more power. However, it is not impossible to lose more powe
    4 KB (660 words) - 00:55, 4 March 2008
  • |'''[[The Wall of Silence]]'''|| Renders spell casting very hard, both for the target and for mages encountering that target.
    19 KB (2,813 words) - 16:32, 20 April 2008
  • ...thermore, green's lack of reliance on heroes in a server where they are so hard makes it a very dominant color defensively. ...ward spiral... And once you have that momentum as a green, it becomes very hard to stop you.
    31 KB (5,233 words) - 00:57, 4 March 2008
  • ...ny pop eating units and you get pop spiral too fast. Another is that it is hard to play Nether because Ascendants (whites) feeds on Nethers. The answer to ...that, if you cannot defend your land below explore limit, you will have a hard time defending it EVEN MORE when you get over explore limit. Losing land ma
    43 KB (7,049 words) - 14:18, 3 August 2008
  • ...Skill.There is no point in locking a mage only to have him dispel all your hard work with a few clicks of the mouse.The item guy will start to use [[Mana V
    10 KB (1,914 words) - 18:53, 16 April 2008

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